This giant armored snake has large fangs, dripping with venom that hisses when it spatters on the ground.
Seps CR 11
Str 30, Dex 14, Con 21, Int 2, Wis 11, Cha 11
Base Atk +14; CMB +26; CMD 38 (can’t be tripped)
Feats Improved Critical (bite), Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (bite)
Skills Perception +17, Stealth +11; Racial Modifiers +4 Perception, +4 Stealth
A metal, wooden, or natural weapon that deals piercing or slashing damage to a seps takes 4d6 points of acid damage unless the weapon’s wielder succeeds at a DC 22 Reflex save at the listed DC. The DC is Constitution-based.
Any creature killed by seps poison dissolves into an acidic liquid that deals 2d6 points of acid damage per round to anything in its square (including the dead creature’s equipment).