Rock Reptile

A long, warty lizard about the size of a small horse shoots from the darkness, snapping with its powerful jaws.

Rock Reptile CR 4

XP 1,200
N Medium magical beast
Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +7

DEFENSE

AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
hp 45 (5d10+20)
Fort +8, Ref +6, Will +1

OFFENSE

Speed 20 ft.
Melee bite +9 (1d6+6)
Special Attacks ambush, lightning charge

TACTICS

Rock reptiles are ambush predators and lie quietly in wait for prey to come within range. Once prey is within range, the creature springs from its hiding place with blinding speed and bites at its prey.

STATISTICS

Str 18, Dex 14, Con 18, Int 2, Wis 10, Cha 6
Base Atk +5; CMB +9; CMD 21 (25 vs. trip)
Feats Improved Initiative, Skill Focus (Perception), Track*
Skills Perception +7, Stealth +13 (+21 in rocky environs); Racial Modifiers +4 Stealth (+12 Stealth in rocky environs)

SPECIAL ABILITIES

Ambush (Ex)

When a rock reptile first attack, if it manages to surprise its opponent it gains a +4 circumstance bonus to its attack.

Lightning Charge (Ex)

A rock reptile can move up to four times its speed, rather than twice its speed, when charging.

Editor’s Note

There is no Track feat in this game. GMs are encouraged to replace this feat with Skill Focus (Survival).

ECOLOGY

Environment underground
Organization solitary or pair
Treasure 25% coins, 25% goods, no items

A rock reptile is a 5-foot long chameleon-like lizard that lairs in rocky areas such as caves and outcroppings. It is fond of darkness and only leaves its seclusion when it is ravaged by hunger. Its chameleon-like hide allows it to blend with its surroundings where it is often mistaken for a pile of rocks.

Section 15: Copyright Notice

Rock Reptile from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.

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