Roc, Magma

Magma Roc CR 10

This strange, agile creature swoops aloft on black and orange wings, using four fins along its back to navigate deftly through the air. At the end of each of its four limbs are sharp talons that glow with heat.

XP 9,600
CN Large magical beast
Init +7; Senses blindsense 120 ft.; Perception +11

DEFENSE

AC 21, touch 12, flat-footed 18 (+3 Dex, +9 natural, –1 size)
hp 85 (9d10+36)
Fort +10, Ref +9, Will +5
Immune fire

OFFENSE

Speed 10 ft., fly 60 ft. (good)
Melee 4 talons +14 (1d8+6+1d6 fire)
Ranged sonic scream +7 touch (9d8, Range 60 ft.)
Space 10 ft.; Reach 10 ft.
Special Attacks sonic scream (9d8 sonic, DC 20 Fort for half damage and no stun)

TACTICS

During Combat Magma rocs unleash a sonic scream before swooping in, unleashing their sharp talons and using Flyby Attack before repeating the pattern until enemies are subdued.

STATISTICS

Str 22, Dex 16, Con 18, Int 1, Wis 15, Cha 6
Base Atk +9; CMB +16; CMD 29 (cannot be tripped)
Feats Ability Focus (sonic scream), Flyby Attack, Hover, Improved Initiative, Improved Natural Attack (talons)
Skills Fly +13, Perception +11

SPECIAL ABILITIES

Sonic Scream (Ex)

A magma roc can spend a standard action to channel their voices into a tight, powerful beam of sonic force; on a successful hit, this ranged touch attack deals 9d8 sonic damage to a target within 60 feet, stunning them. A DC 20 Fortitude save reduces the damage to half and negates the stunning effect. This ability is usable once every 1d4 rounds and does not provoke attacks of opportunity.

ECOLOGY

Environment mountains, underground (volcanoes)
Organization solitary, pair, or attack wing (4-8)
Treasure standard

These rocs are slightly reduced in size but completely immune to fire, living in nests placed above magma vents for both comfort and safety. Centuries of existence in the underworld have significantly changed how they perceive the world around them; the magma rocs eyes have evolved into bizarre auditory receptors. Whenever a magma roc unleashes a sonic scream (often the last thing their prey hears before being carried off for an untimely plunge into magma) these point away from the head, allowing the creature to retain its blindsense and place in the surroundings while paralyzing their victims. Local lore claims that the former race that occupied the ruins of the Rift domesticated these fearsome creatures and used them as mounts, but no Underworlder has been crazy enough to try it since.

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson

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