This enormous boar has a black-bristled hide marked by hundreds of old scars. Its eyes are wild and bloodshot, and its tusks are more than three feet long, gleaming like polished ivory and sharper than many swords.
Razor Boar CR 11
Speed 50 ft.
Melee gore +23 (2d6+8/19-20), 2 hooves +17 (1d6+4), or bite +23 (1d8+8)
Space 10 ft.; Reach 5 ft.
Special Attacks trample (1d6+8, DC 25), vorpal tusks
Str 27, Dex 13, Con 17, Int 2, Wis 14, Cha 9
Base Atk +15; CMB +24; CMD 35 (39 vs. trip attempts)
Feats Improved Critical (gore), Improved Initiative, Improved Natural Attack, Skill Focus (Perception), Skill Focus (Survival), Toughness, Weapon Focus (gore), Weapon Focus (bite)
Skills Perception +13, Survival +12
On a successful critical hit against a creature of up to one size category larger than itself, the razor boar’s gore attack severs the opponent’s head (if it has one) from its body. Though some creatures, such as golems and undead other than vampires, are not affected by the loss of their heads, most creatures die when their heads are cut off.
Environment temperate or warm forests or mountains
A razor boar attacks intruders on its territory without provocation or warning. If attacking more than one target, it tramples one and slashes the other with its tusks and fore-hooves. The creature is swift for its size, and the thickness of its hide allows it to shrug off many lows. Razor boars have been known to recover from seemingly mortal wounds, track down their attackers, and exact revenge.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.