Home >Bestiary >(Bestiary) By Type >Magical Beasts >

Razor Boar

This enormous boar has a black-bristled hide marked by hundreds of old scars. Its eyes are wild and bloodshot, and its tusks are more than three feet long, gleaming like polished ivory and sharper than many swords.

Razor Boar CR 11

XP 12,800
N Large magical beast
Init +5; Senses low-light vision, scent; Perception +13

DEFENSE

AC 27, touch 10, flat-footed 26 (+1 Dex, +17 natural, -1 size)
hp 142 (15d10+60), fast healing 10
Fort +12, Ref +10, Will +7
DR 5/-; SR 21

OFFENSE

Speed 50 ft.
Melee gore +23 (2d6+8/19-20), 2 hooves +17 (1d6+4), or bite +23 (1d8+8)
Space 10 ft.; Reach 5 ft.
Special Attacks trample (1d6+8, DC 25), vorpal tusks

STATISTICS

Str 27, Dex 13, Con 17, Int 2, Wis 14, Cha 9
Base Atk +15; CMB +24; CMD 35 (39 vs. trip attempts)
Feats Improved Critical (gore), Improved Initiative, Improved Natural Attack, Skill Focus (Perception), Skill Focus (Survival), Toughness, Weapon Focus (gore), Weapon Focus (bite)
Skills Perception +13, Survival +12

SPECIAL ABILITIES

Trample (Ex)

Reflex DC 25 half. The save DC is Strength-based.

Vorpal Tusks (Ex)

On a successful critical hit against a creature of up to one size category larger than itself, the razor boar’s gore attack severs the opponent’s head (if it has one) from its body. Though some creatures, such as golems and undead other than vampires, are not affected by the loss of their heads, most creatures die when their heads are cut off.

ECOLOGY

Environment temperate or warm forests or mountains
Organization solitary
Treasure none

A razor boar attacks intruders on its territory without provocation or warning. If attacking more than one target, it tramples one and slashes the other with its tusks and fore-hooves. The creature is swift for its size, and the thickness of its hide allows it to shrug off many lows. Razor boars have been known to recover from seemingly mortal wounds, track down their attackers, and exact revenge.

Section 15: Copyright Notice

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.