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Ravager Spawn (3pp)


Ravager Spawn (Crawler Form) CR 20

XP 307,200
N Huge magical beast
Init +5; Senses darkvision 120 ft., low-light vision, scent, tremorsense 60 ft.; Perception +40

DEFENSE

AC 40, touch 13, flat-footed 35 (+5 Dex, +27 natural, –2 size)
hp 495 (30d10+300 plus 30); regeneration 5 (epic-level weapons and artifacts), vampiric healing
Fort +29; Ref +22; Will +19
Defensive Abilities magic disruption (1 on d20); DR 15/epic;
Immune energy drain; Resist death, energy 5

OFFENSE

Speed 40 ft., burrow 10 ft.
Melee bite +37 (3d8+9/19–20/x3), 4 claws +37 (2d8+9/18–20)
Space 15 ft.; Reach 10 ft.

STATISTICS

Str 28, Dex 20, Con 30, Int 5, Wis 25, Cha 18
Base Atk +30; CMB +41 (+43 to bull rush); CMD 56 (58 vs. bull rush, 60 vs. trip)
Feats Cleave, Combat Reflexes, Critical Focus, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Critical (bite), Improved Natural Armor (x3), Improved Natural Attack (bite), Improved Natural Attack (claw), Iron Will, Power Attack, Toughness
Skills Perception +40
SQ form-shifting

Ravager Spawn (Brawler Form) CR 20

XP 307,200
N Huge magical beast
Init +5; Senses darkvision 120 ft., low-light vision, scent, tremorsense 60 ft.; Perception +26

DEFENSE

AC 37, touch 13, flat-footed 32 (+5 Dex, +24 natural, –2 size)
hp 405 (30d10+210 plus 30); regeneration 5 (epic-level weapons and artifacts), vampiric healing
Fort +26; Ref +22; Will +19
Defensive Abilities magic disruption (1 on d20); DR 15/epic;
Immune energy drain; Resist death, energy 5

OFFENSE

Speed 50 ft.
Melee bite +40 (3d6+12/x3), 2 claws +40 (1d12+12/15–20)
Space 15 ft.; Reach 15 ft.

STATISTICS

Str 34, Dex 20, Con 24, Int 5, Wis 25, Cha 18
Base Atk +30; CMB +43 (+45 to bull rush); CMD 58 (60 vs. bull rush)
Feats Awesome Blow, Cleave, Combat Reflexes, Critical Focus, Great Fortitude, Greater Vital Strike, Improved Bull Rush, Improved Critical (claw), Improved Vital Strike, Iron Will, Power Attack, Staggering Critical, Stunning Critical, Toughness, Vital Strike
Skills Perception +40
SQ form-shifting

Ravager Spawn (Flier Form) CR 20

XP 307,200
N Huge magical beast
Init +8; Senses darkvision 120 ft., low-light vision, scent, tremorsense 60 ft.; Perception +18

DEFENSE

AC 40, touch 16, flat-footed 32 (+8 Dex, +24 natural, –2 size)
hp 405 (30d10+210 plus 30); regeneration 5 (epic-level weapons and artifacts), vampiric healing
Fort +25; Ref +27; Will +19
Defensive Abilities magic disruption (1 on d20); DR 15/epic;
Immune energy drain; Resist death, energy 5

OFFENSE

Speed 20 ft., fly 100 ft. (good)
Melee bite +37 (3d6+9/x3), 2 claws +37 (1d12+9/18–20)
Space 15 ft.; Reach 10 ft.

STATISTICS

Str 28, Dex 26, Con 24, Int 5, Wis 25, Cha 18
Base Atk +30; CMB +41; CMD 59
Feats Cleave, Combat Reflexes, Critical Focus, Endurance, Flyby Attack, Great Fortitude, Hover, Iron Will, Lightning Reflexes, Lunge, Power Attack, Skill Focus (Fly), Snatch, Toughness, Wingover
Skills Fly +22, Perception +18
SQ form-shifting

Variants

SPECIAL ABILITIES

Death Resistance (Ex)

A Ravager spawn possesses an innate resistance to effects that would kill or permanently incapacitate it, including petrification and imprisonment. Against such effects it is considered to automatically make any required saving throws.

Energy Resistance (Ex)

A Ravager spawn possesses energy resistance against all forms of energy attack (fire, cold, electricity, acid, and sonic).

Form-Shifting (Ex)

A Ravager spawn can physically alter its physiology to take on one of the three listed forms: the Crawler, the Brawler, or the Flier. Doing so takes one minute, and during this period it cannot take any other actions, though it is not considered helpless.

Magic Disruption (Su)

Every time a Ravager spawn comes into contact with a spell or spell-like or supernatural effect, there is a chance as indicated above that the magic does not affect it. In the case of ongoing effects, a new check is made each round.

Regeneration (Ex)

A Ravager spawn treats all damage as subdual, except damage from epic-level weapons and artifacts.

Vampiric Healing (Su)

Whenever a Ravager spawn hits with a melee attack, it is healed hit points equal to half the damage it inflicts on its opponent. This ability cannot heal it above its natural maximum hit points. This ability extends to its trample special attack, where applicable.

ECOLOGY

Environment any
Organization solitary or brood (2–8)
Treasure none

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Rappan Athuk © 2012 Frog God Games; Authors: Bill Webb, Matt Finch, Clark Peterson, WDB Kenower, Greg Raglund, Greg Vaughan, and Skeeter Green.