Poracha

Poracha CR 4

XP 1,200
N Medium magical beast
Init +9; Senses darkvision 60 ft., Perception +9, tremorsense 10 ft.

DEFENSE

AC 17, touch 15, flat-footed 12 (+5 Dex, +2 natural)
hp 42 (5d10+15)
Fort +7, Ref +9, Will +3
Weaknesses vulnerable to sonic

OFFENSE

Speed 40 ft., jaunt
Melee bite +8 (1d6+3), 2 claws +8 (1d4+3)

STATISTICS

Str 17, Dex 20, Con 17, Int 10, Wis 15, Cha 16
Base Atk +5; CMB +8; CMD 24 (36 vs. trip)
Feats Improved Initiative, Nimble Moves, Skill Focus (Stealth)
Skills Acrobatics +12 (+16 when jumping), Bluff +9, Climb +10, Diplomacy +9, Knowledge (nature) +7, Perception +9, Stealth +15, Survival +6
Languages Common, Senzar, Sylvan
SQ fey-minded, object meld

ECOLOGY

Environment cold and temperate forests
Organization solitary, pair or pack (3-8)
Treasure incidental

SPECIAL ABILITIES

Fey-Minded (Su)

A poracha gains class skills and skill ranks as if it had the fey type.

Jaunt (Su)

Once every 1d4 rounds as a move action, a poracha can teleport up to 40 feet.

Object Meld (Su)

As a standard action, a poracha can merge into any object with enough volume to contain it. Treat this as a meld into stone effect with unlimited duration, except that the poracha does not take damage if the object is damaged—it is merely expelled unharmed into an adjacent space. It may leave the object as a move action.

ABOUT

This feline creature is unnaturally elongated and snake-like, with eight legs and a long whip-like tail. Its fur has a silvery sheen, and its eyes are luminous.

Porachas are strange cat-like creatures native to sacred forests. They are friendly with fey creatures and kami, and may be confused with either of them. Porachas are elusive and capable of merging with objects at will, and are rarely seen unless they desire to be. Once inside an object, time moves slowly for them, and they can doze safely there for extended periods before emerging to hunt or play.

A poracha is a carnivore as its feline build indicates, with a preference for small game such as rodents, rabbits and birds. They can teleport as they see fit, flickering in and out of reality to bypass obstacles and reach out-of-the-way places. A poracha’s games usually involve chases, races and other tests of speed and agility. Their knowledge of their territory is extensive, but most porachas will demand favors in exchange for acting as a guide. Although they spend most of their lives alone, they tend to know where other porachas live, and gather in groups to defend their forests or avenge an insult against one of their kind.

Section 15: Copyright Notice
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