Nazalor

This creature resembles a bipedal, stocky, bronze furred hyena with slightly oversized claws and fangs.

Nazalor CR 6

XP 2,400
CN Medium magical beast
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +6

DEFENSE

AC 18, touch 13, flat-footed 15 (+3 Dex, +5 natural)
hp 76 (8d10+32)
Fort +10, Ref +9, Will +3

OFFENSE

Speed 30 ft.
Melee 2 claws +13 (1d8+5), 1 bite +13 (1d8+5)
Special Attacks rage, stun

STATISTICS

Str 21, Dex 16, Con 18, Int 5, Wis 12, Cha 11
Base Atk +8; CMB +13; CMD 26
Feats Diehard, Endurance, Power Attack, Skill Focus (survival)
Skills Perception +6, Stealth +8, Survival +8 (+12 scent tracking); Racial Modifiers +4 when tracking by scent
Languages Sylvan (cannot speak)

SPECIAL ABILITIES

Rage (Ex)

Three times per day, a nazalor can whip itself into a maddening frenzy. As long as it rages it gains +4 Strength, +4 Constitution, and -2 AC. This rage lasts up to 1 minute, but the nazalor can end it early if desired. It is not fatigued when its rage ends.

While raging, a nazalor has the following changes made to the statistics block above: AC 16 (+3 Dex, +5 natural, -2 rage), touch 11, flat-footed 13; hp 92; Atk 2 claws +15 (1d8+7) and bite +15 (1d8+7); Fort +12; Str 25; Con 22.

Stun (Ex)

If a nazalor hits an opponent with both claws and its bite in the same round, that opponent must succeed on a DC 18 (DC 20 when raging) Fortitude save or be stunned for 1d2 rounds. The save DC is Constitution-based.

ECOLOGY

Environment temperate forests
Organization solitary
Treasure none

Nazalors are nocturnal carnivores that derive great pleasure by wading into combat and shredding their foes to pieces with their wicked claws. These vicious bipedal beasts like nothing more than stalking and hunting their prey, toying with it, before finally striking in one swift killing blow.

A nazalor is a solitary creature. It is a highly territorial creature and will drive away any creature attempting to lair in what it considers its hunting ground (especially other nazalors). Even during mating season, once the mating ritual is ended, each nazalor goes its own way. Gestation is 7 months and young are born live. They reach maturity within about 15 months.

Nazalors feast on anything they can kill, with the exception being one of their own kind; they do not eat other nazalors. These creatures may fight to the death if one moves into another’s territory or may fight over a kill, but a nazalor will starve to death before it eats another of its kind.

A nazalor stands 7 feet tall and looks like a stocky, fur covered hyena. Its claws and fangs are large for its build. Its fur is bronze in color with varying shades depending on the creature’s age (young nazalors are brighter in color while an aged nazalor’s coat is dull). Its eyes are usually green or brown.

A nazalor rages into combat swinging its deadly claws and gnashing at its opponents with its sharp teeth. Though the creature can move across the ground on all fours, it always enters and fights in a bipedal stance. A nazalor fights to the death if defending its lair, hunting ground, or if hungry. Otherwise, if combat goes poorly for it, it seeks immediate escape through the quickest route possible (though it may continue to stalk its prey and attack again in the future when it thinks it has the advantage).

Section 15: Copyright Notice

Nazalor from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

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