Mythic Yaoguai

Mythic Yaoguai CR 8/MR 3

XP 4,800
N Huge magical beast (mythic)
Init +0; Senses darkvision 60 ft., low-light vision; Perception +7

DEFENSE

AC 21, touch 8, flat-footed 21 (+13 natural, –2 size)
hp 114 (8d10+70); fast healing 5
Fort +11, Ref +6, Will +4; +4 vs. mind-affecting effects
Defensive Abilities fortification (50%); DR 5/epic; Immune nauseated, sickened; SR 21
Weaknesses polymorph susceptibility

OFFENSE

Speed 40 ft.
Melee bite +13 (2d6+7), claw +13 (1d8+7), tentacle +13 (1d8+7 plus grab)
Space 15 ft.; Reach 10 ft.
Special Attacks constrict (1d6+7), feral savagery (full attack), maddening roar (30 ft radius, 1d6 Wis damage and 1d6 rounds confusion, Will DC 19 partial), mythic power (3/day, surge +1d6)

STATISTICS

Str 25, Dex 10, Con 21, Int 2, Wis 11, Cha 8
Base Atk +8; CMB +17; CMD 27
Feats Blind-Fight, Cleave, Iron Will, Power AttackMF
Skills Climb +12, Perception +7, Swim +12
SQ mythic maker’s gift (grab and constrict, poison, quills)

SPECIAL ABILITIES

Maddening Roar (Ex)

A mythic yaoguai is a tortured monster that lives a painful existence. As a standard action, a mythic yaoguai may spend one use of mythic power to let out a terrible roar with horrendous undertones of madness. All creatures that hear it within a 30-foot radius take 1d6 points of Wisdom damage and are confused for 1d6 rounds, Will save DC 19 for half Wisdom damage and no confusion. This is a mind-affecting effect. The save DC is Constitution-based.

Mythic Maker’s Gift (Ex)

Each yaoguai gains three additional abilities that are based on its specific form. Typical additional yaoguai abilities include the following.

  • Flight: The yaoguai gains a fly speed of 30 feet (clumsy).
  • Grab and Constrict: The yaoguai’s tentacle attack gains grab and constrict. The creature’s constrict damage is equal to its slam damage plus its Strength bonus.
  • Poison: One claw or tentacle attack is replaced with a sting attack (same damage as the replaced attack) plus poison.
  • Poison Sting—injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 1 save. The save DC is Constitution-based.
  • Pounce and Rake: The yaoguai gains pounce and rake (2 claws +15, 1d8+8).
  • Quills: A creature attacking the yaoguai with a melee weapon, an unarmed strike, or a natural weapon takes 1d8+7 points of piercing damage from the yaoguai’s quills. Melee weapons with reach do not endanger their users in this way.
  • Trample: The yaoguai gains a trample attack that deals an amount of damage equal to its claw damage plus 1-1/2 times its Strength modifier.

ECOLOGY

Environment any land
Organization solitary
Treasure none

This creature is a mix of different animals fused together, with a bear’s torso and head, clawed ape legs, and a furred tentacle arm.

A spawned yaoguai is a monstrosity born of unnatural magic that tried and failed to recreate another creature or that sought to combine several different creatures into one body, creating a deformed, mismatched monster that slays and escapes its creator as soon as possible. No two spawned yaoguai look the same, but most have similar abilities. Invariably, the torment of its genesis and the ongoing pain of its existence leave a spawned yaoguai violently insane and prone to attacking at the slightest provocation.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

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