Mythic Bhole

Mythic Bhole CR 21/MR 8

XP 409,600
CN Colossal magical beast (alien, mythic, mythos)
Init +11MF; Senses darkvision 60 ft., low-light vision, tremorsense 300 ft.; Perception +28

DEFENSE

AC 41, touch 1, flat-footed 41 (–1 Dex, +40 natural, –8 size)
hp 390 (20d10+280); fast healing 15
Fort +22, Ref +13, Will +11; second save
Defensive Abilities slime coat; DR 10/—; Immune acid, fire, disease, magical control, paralysis, poison, sleep, stun; SR 36

OFFENSE

Speed 50 ft., burrow 50 ft.
Melee bite +32 (6d6+30/19–20/×3 plus grab), slam +32 (3d8+30/19–20/×3)
Space 30 ft.; Reach 60 ft.
Special Attacks breath weapon, fast swallow, ground smash, mythic power (8/day, surge +1d10), overwhelming strength, swallow whole (20d6 acid damage, AC 30, 39 hp), trample (3d8+30; DC 40)

STATISTICS

Str 50, Dex 8, Con 30, Int 3, Wis 21, Cha 23
Base Atk +20; CMB +48 (+50 bull rush, +52 grapple); CMD 57 (59 vs. bull rush, can’t be tripped)
Feats Awesome Blow, Critical Focus, Improved Bull Rush, Improved Critical (bite), Improved Critical (slam), Improved Initiative, Lightning Reflexes, Power Attack, Quick Awesome Blow mf (see Appendix C), Staggering Critical, Vital Strike
Skills Perception +28
Languages Aklo (rarely speaks)

SPECIAL ABILITIES

Breath Weapon (Su)

Once every 1d4 rounds, a mythic bhole can expel a prodigious amount of thick slime from its gullet. This breath weapon has a range of 900 feet, and creates a 40-foot diameter spread of slime in its targeted area. Creatures within this area are stunned for 1d4 rounds (DC 30 Fort negates). The slime transforms the area it coats into difficult terrain, and any creature entering or beginning its turn within the area or entering it is affected as the entrap special Attack (DC 30, 2d6 hours, hardness 5, hp 39), as described in the Pathfinder Roleplaying Game Bestiary 3 and later appendices. A mythic bhole adds its mythic tier to the DC of concentration checks required by entrapped creatures to cast spells. Destroying the slime frees the creature. Bhole slime persists for 2d6 hours and bhole lairs are typically pre-caked with the stuff. A bhole can move through bhole slime without penalty. The save DC is Constitution-based.

Ground Smash (Su)

Once per minute as a standard action, a mythic bhole can rear up and smash head first into the ground, causing an intense, localized tremor equivalent to an earthquake centered on the point of impact. The mythic bhole is subject to the effect but cannot be pinned beneath rubble and can easily burrow out of a bury zone created by the spell. If a mythic bhole expends two uses of its mythic power as a free action when performing a ground smash, the effect is as per mythic earthquake; if it expends four uses of its mythic power, the effect is as per augmented mythic earthquake.

Immune to Magical Control (Ex)

A mythic bhole is immune to mind-affecting effects, as well as magic jar and possession effects.

Overwhelming Strength (Ex)

A mythic bhole always applies 1-1/2 times its Strength modifier on all natural weapon attacks, and the critical multiplier of each of its natural weapon attacks is increased by 1.

Slime Coat (Ex)

A mythic bhole is covered in sticky bhole slime. A creature striking a mythic bhole with a manufactured weapon must make a DC 30 Reflex save; failure means the weapon sticks to the mythic bhole and cannot be used to make attacks until freed. Freeing a stuck weapon requires a successful grapple check. Known on some worlds as dholes, bholes are among the largest of living creatures, wormlike leviathans of such size that few can claim to have seen one wholly from head to tail, and those who do tend toward madness and other afflictions that carry with them a heavy burden of doubt. The coloration of these creatures’ coiling bodies ranges widely—from darker blues and purples to paler grays, yellows, or bleached white—with a cavernous mouth consisting of long, bony jaws that extend and unfold from the creature’s head when it feeds.

ABOUT

Environment any underground
Organization solitary
Treasure none

This titanic worm heaves its endless bulk into the air, raising a bleached end as if ready to strike with a massive set of hooked jaws.

Section 15: Copyright Notice

Mythos Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Jim Groves, Jonathan Keith, Tom Phillips, Alistair J. Rigg, and Greg A. Vaughan

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