Mulyong

Mulyong CR 2

XP 600
CN Medium magical beast (aquatic, mulyong)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +6

DEFENSE

AC 14, touch 12, flat-footed 12 (+1 Dex, +2 natural +1 dodge)
hp 25 (3d10+9)
Fort +6, Ref +2, Will +1

OFFENSE

Speed swim 40 ft.
Melee bite +3 (1d6+3), gore +3 (1d6+3 plus push)
Special Attacks powerful charge (gore, 2d6+3 plus push), push (gore, 15 ft.)

STATISTICS

Str 16, Dex 13, Con 16, Int 3, Wis 11, Cha 6
Base Atk +3; CMB +6; CMD 17
Feats Dodge, Mobility
Skills Jump +15, Perception +6, Swim +15; Racial Modifiers +8 Jump, +2 Perception, +8 Swim
Languages
SQ strong tail

SPECIAL ABILITIES

Strong Tail (Ex)

A mulyong can jump out of the water, and can make a running start by swimming.

ECOLOGY

Environment Any underwater
Organization solitary, pair, family (pair plus 1-2 young)
Treasure incidental

This long eel-bodied fish has white scales edged in red with red fins and frills, but its most curious feature is a horned draconic head.

The mulyong is a distantly connected species of dragon but doesn’t fit in the evolution tree of Asian dragons that rise from lower forms to ascended creatures. They can only be found in unique areas in the realms such as the Bay of Mulyongs in Haenamguk, and in the depth of the Inner Sea. While not particularly aggressive, they defend themselves and their own with vigor.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

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