Mountain Kyeryong

Mountain Kyeryong CR 1/4

XP 100
N Small magical beast
Init +2; Senses Perception +5

DEFENSE

AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 16 (2d8+6)
Fort +3, Ref +3, Will +1

OFFENSE

Speed 30 ft., climb 30 ft.; glide
Melee bite +4 (1d4-1) or claws +4 (1d4-1 plus trip)
Special Attacks pounce

STATISTICS

Str 8, Dex 14, Con 16, Int 2, Wis 13, Cha 5
Base Atk +1; CMB -1; CMD 11
Feats Weapon Finesse
Skills Climb +10, Perception +5
Languages

SPECIAL ABILITIES

Glide (Ex)

When a mountain kyeryong falls, it can move horizontally 5 feet for every 5 feet it falls vertically, up to a maximum of 30 feet, taking no fall damage if it lands during that movement.

Pounce (Ex)

A mountain kyeryong can make a pounce attack on a charge or if it drops on creature from at least 10 above it.

ECOLOGY

Environment hills or mountains
Organization solitary, pair or colony (3-6)
Treasure incidental

Mountain kyeryongs usually choose flight over fight, using their climbing skills to flee and their hard shells to protect themselves. When fight is unavoidable, they tend to pounce down upon their prey. A neat little trick—their shells make convenient soup bowls.

This strange hybrid creature has the legs and hindquarters of a small dragon with the head and upper body of a rooster, while its wings are leathery skin with a fringe of feathered pinions.

Kyeryongs resemble small dragons but with avian heads and upper body features resembling roosters or hens. In some lands they are rare and revered by shamans and monks as guardians of sacred mountains and pools, but in other regions they are quite common and in such places they are regularly hunted for their meat. Each type of kyeryong embodies an aspect of their origin that is reflected in their powers.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

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