Manticore, Boreal

This white-furred creature has a vaguely humanoid head, the body of a lion, and the wings of a dragon. Its tail ends in long, sharp spikes encrusted with ice.

Boreal Manticore CR 6

XP 2,400
LE Large magical beast (cold)
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +9


AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 63 (6d10+30)
Fort +10, Ref +7, Will +3
Immune cold
Weaknesses vulnerable to fire


Speed 30 ft., fly 50 ft. (clumsy)
Melee bite +11 (1d8+6 plus 1d6 cold), 2 claws +11 (2d4+6 plus 1d6 cold)
Ranged 4 spikes +8 (1d6+5 plus 1d6 cold)
Space 10 ft.; Reach 5 ft.


Str 22, Dex 15, Con 20, Int 7, Wis 12, Cha 9
Base Atk +6; CMB +13; CMD 23 (27 vs. trip)
Feats Flyby Attack, Hover, Weapon Focus (spikes)
Skills Fly –3, Perception +9, Stealth –2 (+2 in snow), Survival +4 (+8 in snow or when tracking); Racial Modifiers +4 Perception, +4 Stealth (in snow), +4 Survival (in snow or when tracking)
Languages Common
SQ trackless step


Spikes (Ex)

With a snap of its tail, a manticore can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

Trackless Step (Ex)

A boreal manticore does not leave a trail in snow and cannot be tracked. It can choose to leave a trail if it so desires.

Template Applied

Base Creature


Environment cold forests
Organization solitary, pair, or pride (3–12)
Treasure standard
Section 15: Copyright Notice

Pathfinder Campaign Setting: Irrisen, Land of Eternal Winter © 2013 Paizo Publishing, LLC; Author: Mike Shel.

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