This white-furred creature has a vaguely humanoid head, the body of a lion, and the wings of a dragon. Its tail ends in long, sharp spikes encrusted with ice.
Boreal Manticore CR 6
Speed 30 ft., fly 50 ft. (clumsy)
Melee bite +11 (1d8+6 plus 1d6 cold), 2 claws +11 (2d4+6 plus 1d6 cold)
Ranged 4 spikes +8 (1d6+5 plus 1d6 cold)
Space 10 ft.; Reach 5 ft.
Str 22, Dex 15, Con 20, Int 7, Wis 12, Cha 9
Base Atk +6; CMB +13; CMD 23 (27 vs. trip)
Feats Flyby Attack, Hover, Weapon Focus (spikes)
Skills Fly –3, Perception +9, Stealth –2 (+2 in snow), Survival +4 (+8 in snow or when tracking); Racial Modifiers +4 Perception, +4 Stealth (in snow), +4 Survival (in snow or when tracking)
SQ trackless step
With a snap of its tail, a manticore can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.
A boreal manticore does not leave a trail in snow and cannot be tracked. It can choose to leave a trail if it so desires.
ECOLOGYEnvironment cold forests
Organization solitary, pair, or pride (3–12)
Pathfinder Campaign Setting: Irrisen, Land of Eternal Winter © 2013 Paizo Publishing, LLC; Author: Mike Shel.