Manticore, Advanced

This creature has a vaguely humanoid head, the body of a lion, and the wings of a dragon. Its tail ends in long, sharp spikes.

Advanced Manticore CR 6

XP 2,400
LE Large magical beast
Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +16

DEFENSE

AC 21, touch 13, flat-footed 17 (+4 Dex, +8 natural, –1 size)
hp 69 (6d10+36)
Fort +11, Ref +9, Will +5

OFFENSE

Speed 30 ft., fly 50 ft. (clumsy)
Melee bite +12 (1d8+7), 2 claws +12 (2d4+7)
Ranged 4 spikes +10 (1d6+7)
Space 10 ft.; Reach 5 ft.

STATISTICS

Str 24, Dex 19, Con 22, Int 11, Wis 16, Cha 13
Base Atk +6; CMB +14; CMD 26 (30 vs. trip)
Feats Flyby Attack, Hover, Weapon Focus (spikes)
Skills Fly +3, Perception +16, Stealth +6, Survival +6 (+10 tracking); Racial Modifiers +4 Perception, +4 Survival when tracking
Languages Common

SPECIAL ABILITIES

Spikes (Ex)

With a snap of its tail, a manticore can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

ECOLOGY

Environment warm hills and marshes
Organization solitary, pair, or pride (3–6)
Treasure standard

Advanced manticores are a rare beast. Spawn from rare matings between normal manticores and dire lions, these beasts are feared even by their own kind. All creatures try to give it a wide berth when it stalks the landscape for its meal.

Section 15: Copyright Notice

Pathfinder RPG Bestiary. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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