Fire Kyeryong CR 1/4

XP 100
N Small magical beast
Init +6; Senses Perception +5


AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 11 (2d8+2)
Fort +2, Ref +3, Will +1
Resist fire 5


Speed 25 ft., fly 10 ft. (clumsy; maximum height 10 ft.)
Melee bite +0 (1d4-2)
Special Attacks breath weapon (10-foot cone, once every 1d6 rounds, 3d4 fire damage, DC 12 Reflex half )


Str 6, Dex 14, Con 12, Int 2, Wis 13, Cha 5
Base Atk +1; CMB -2; CMD 10
Feats Improved Initiative
Skills Perception +5, Stealth +10


Fire Breath (Su)

A fire kyeryong can exhale a gout of flame in a 10-foot cone, dealing 3d4 fire damage (DC 12 Reflex half ). After using its fire breath, the fire kyeryong becomes fatigued and must succeed on a DC 12 Fortitude save or fall asleep for 1 hour.


Environment any
Organization solitary, pair or colony (3-6)
Treasure incidental

Fire kyeryongs are especially aggressive and breathe fire.

However, they are easily subdued after using their fire breathing weapon, as the burst of energy tends to send them to sleep.

This strange hybrid creature has the legs and hindquarters of a small dragon with the head and upper body of a rooster, while its wings are leathery skin with a fringe of feathered pinions.

Kyeryongs resemble small dragons but with avian heads and upper body features resembling roosters or hens. In some lands they are rare and revered by shamans and monks as guardians of sacred mountains and pools, but in other regions they are quite common and in such places they are regularly hunted for their meat. Each type of kyeryong embodies an aspect of their origin that is reflected in their powers.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

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