Kirin, Emperor

With draconic scales covering much of its body, this staglike creature moves with awe-inspiring grace.

Emperor Kirin CR 14

XP 3,200
Advanced kirin
LG Large magical beast (air)
Init +8; Senses darkvision 60 ft., detect evil, low-light vision, scent; Perception +25


AC 24, touch 17, flat-footed 16 (+8 Dex, +7 natural, -1 size)
hp 187 (15d10+105)
Fort +15, Ref +17, Will +14
Resist cold 10, electricity 30, fire 10; SR 25


Speed 60 ft., fly 120 ft. (good)
Melee gore +22 (1d8+7/19-20), 2 hooves +16 (1d6+4)
Space 10 ft.; Reach 5 ft.

Special Attacks breath weapon (15-ft. cone, 8d6 fire damage, Reflex DC 23 for half, usable every 1d4 rounds), powerful charge (gore, 2d8+22)
Spell-Like Abilities (CL 15th; concentration +24)

Constantdetect evil, water walk
At willgaseous form, gust of wind
1/daybreak enchantment, create food and water, major creation, wind walk (self only)

Spells Known (CL 12th; concentration +21)

6th (4/day)chain lightning (DC 25)
5th (6/day)breath of life, true seeing
4th (8/day)cure critical wounds, holy smite (DC 23), restoration
3rd (8/day)haste, lightning bolt (DC 22), searing light, wind wall
2nd (8/day)alter self, cure moderate wounds, lesser restoration, resist energy, scorching ray
1st (8/day)color spray (DC 20), cure light wounds, disguise self, remove fear, sanctuary (DC 20)
0 (at will)arcane mark, create water, detect magic, guidance, mage hand, mending, message, resistance, stabilize


Str 24, Dex 27, Con 22, Int 22, Wis 25, Cha 28
Base Atk +15; CMB +23; CMD 41 (45 vs. trip)
Feats Combat Casting, Eschew MaterialsB, Flyby Attack, Hover, Improved Critical (gore), Iron Will, Skill Focus (Diplomacy), Toughness, Weapon Focus (gore)
Skills Bluff +24, Diplomacy +30, Fly +28, Intimidate +24, Knowledge (history) +21, Perception +25, Perform (sing) +24, Sense Motive +22
Languages Abyssal, Auran, Celestial, Common, Draconic, Infernal, Sylvan; telepathy 100 ft.



A kirin casts spells as a 12th-level sorcerer, and can cast spells from the cleric list as well as those normally available to a sorcerer. Cleric spells are considered arcane spells for a kirin, meaning that the creature does not need a divine focus to cast them.


Environment any
Organization solitary or pair
Treasure standard

The wisest and most powerful kirin are known as emperor kirin, having earned this title through the respect of their peers and the strength of their powers. They resemble standard kirin, except their hooves give off sparks as they gallop through the air.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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