Kamadan, Dusk

This large leopard has midnight black fur and snakes bearing black and red ring patterns, hissing and ready to strike, sprouting from its shoulders.

Dusk Kamadan CR 5

XP 1,600
NE Large magical beast
Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +10


AC 21, touch 14, flat-footed 16 (+4 Dex, +1 dodge, +7 natural, -1 size)
hp 52 (5d10+25)
Fort +9, Ref +8, Will +4


Speed 40 ft.
Melee bite +9 (1d6+5), 2 claws +9 (1d3+5), snakes +2 (1d4+1)
Space 10 ft.; Reach 5 ft. (10 ft. with snakes)
Special Attacks breath weapon (30-ft. cone, sleep, Fortitude DC 17 negates, usable every 1d4 rounds), pounce


Str 21, Dex 19, Con 20, Int 9, Wis 16, Cha 13
Base Atk +5; CMB +11; CMD 26 (30 vs. trip)
Feats Combat Reflexes, Dodge, Mobility
Skills Acrobatics +8 (+12 when jumping), Perception +10, Stealth +8; Racial Modifiers +4 Stealth
Languages Aklo


Breath Weapon (Su)

A dusk kamadan can exhale a cone of gas that makes living creatures fall asleep for 5 minutes (Fortitude DC 17 negates). Slapping or wounding awakens a creature put to sleep by this attack, but normal noise does not. This is a sleep effect. The save DC is Constitution-based.

Snakes (Ex)

A dusk kamadan’s snakes attack simultaneously; this is always a secondary attack.

Snakes—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Con; cure 2 consecutive saves.

Base Creature

Family Ties


Environment temperate or warm plains
Organization solitary, pair, or pack (3-9)
Treasure standard

Dusk kamadans are wicked hunters that enjoy stalking and toying with prey, especially when their quarry is relatively intelligent. When a kamadan attacks, it first uses its soporific breath, then pounces on any targets that remain awake, its multiple snakeheads striking to poison the target.

Kamadans stand about 3 feet at the shoulder, about 9 feet long and weighing up to 500 pounds.

Although kamadans are certainly magical creatures, they share many psychological and sociological traits with other big cats. Even when hunting alone to avoid competition, a kamadan is often a member of a larger pride. In areas where wildlife or natives are more powerful, kamadan packs are more likely to hunt as a unit.

Kamadans prefer underground lairs, but settle for rocky outcroppings or dens inside brambles or other thick bushes, and they use their snakes to manipulate the bones and baubles of their prey into decorative arrangements. Occasionally, a kamadan shares its lair with another creature, but only if the other creature is more powerful or plies the kamadan regularly with tributes of food and treasure.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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