This massive spiked creature has smoking black pits for eyes, an enormous maw, and a tail that appears to be an armored cobra.

Juggerloathe CR 16

XP 76,800
CE Gargantuan magical beast
Init +5; Senses darkvision 120 ft., low-light vision, scent, tremorsense 120 ft.; Perception +16


AC 32, touch 7, flat-footed 31 (+1 Dex, +25 natural, –4 size)
hp 256 (19d10+152)
Fort +19, Ref +14, Will +12
DR 10/adamantine; SR 22


Speed 40 ft., burrow 30 ft.
Melee 2 bites +26 (3d8+11), 2 claws +26 (2d8+11)
Space 20 ft.; Reach 20 ft.
Special Attacks devour life, ejection, leaping shockwave, swallow whole (AC 23, hp 30), trample (2d8+11, DC 30)


Str 32, Dex 13, Con 26, Int 5, Wis 19, Cha 12
Base Atk +19; CMB +34 (+36 bull rush); CMD 45 (47 vs. bull rush, 49 vs. trip)
Feats Improved Bull Rush, Improved Initiative, Improved Iron Will, Iron Will, Lightning Reflexes, Lunge, Power Attack, Run, Skill Focus (Perception), Snatch
Skills Acrobatics +17, Perception +16
Languages Orc


Devour Life (Su)

The Juggerloathe’s stomach leeches the life force of those trapped within it, rather than digesting them with acids. Any living victims that are swallowed whole and killed while within the Juggerloathe are turned into twisted creatures of undeath and pain.

Regardless of their original size or form, those killed within the Juggerloathe become bodaks, though their appearance may be less humanoid than those of typical bodaks. These undead stop taking damage while within the Juggerloathe, and escape its innards when it next uses its ejection attack.

The undead aren’t controlled by the Juggerloathe, but they don’t attack it and it is immune to their powers.

Ejection (Ex)

The Juggerloathe can eject the contents of its stomach in a 60-foot cone that deals 8d6 points of acid damage (Reflex DC 27 half) once every 1d6 rounds.

Any creatures swallowed whole by it—still living and undead—land prone at the far end of the cone. The save DC is Constitution-based.

Leaping Shockwave (Ex)

The Juggerloathe leaps into combat much like normal bulettes, but lands with an earth-shaking impact. When it charges, it can attempt a DC 25 Acrobatics check to jump into the air and land next to its enemies. If it’s successful, all adjacent foes must succeed at a DC 30 Reflex save or be knocked prone. The Juggerloathe ends its charge with two bite attacks and two claw attacks, dividing them up as it sees fit among targets within reach. The save DC is Strength-based.


Environment any
Organization unique
Treasure double

The Juggerloathe is 50 feet from its nose to the base of its tail, and weighs slightly more than 100 tons. It has been a living legend for centuries. Although it’s seemingly content to remain hidden in its lair, the creature is sometimes driven out onto the plains by hunger. Entire tribes have been known to disappear into its gullet, and it leaves only desolation and fiendishly warped undead in the wake of its rampages.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Belkzen, Hold of the Orc Hordes © 2015, Paizo Inc.; Authors: Tyler Beck, Jason Garrett, Alex Greenshields, and David Schwartz.

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