Jotunnboar CR 7

XP 3,200
N Huge magical beast
Init +0 Senses darkvision 60 ft., low-light vision, scent; Perception +12


AC 16, touch 8, flat-footed 16 (-2 size, +8 natural)
hp 113 (9d10+54)
Regen 5 (acid, cold)
Fort +14, Ref +6, Will +3
Immune fatigue and exhaustion, poison


Speed 40 ft.
Melee +13 gore (2d8+6 slashing, 20/x2) plus +13 slam (2d8+6 bludgeoning, 20/x2)
Special Attacks trample (2d8+9 bludgeoning, Ref DC 20)


Str 23, Dex 11, Con 23, Int 1, Wis 11, Cha 5
Base Atk +9; CMB +17; CMD 27 (31 vs. trip)
Feats Cleave, Great Cleave Great Fortitude, Power Attack, Toughness
Skills Perception +12
SQ ferocity


Environment cold plains and forests
Organization usually solitary
Treasure none

Jotunnboar are terrifying wild pigs the size of a small cottage. Fiercely territorial, jotunnboar slaughter anything larger than a housecat that enters their territory: unfortunately for the peasantry a rampaging jotunboar’s territory can stretch for dozens of miles on a side. Stopping one of these nearly unstoppable beasts is a job for an entire army, or a cadre of experienced adventurers with access to potent combat-magic.

Jotunnboar are native to the frigid north, and hypothermia is one of the very few things that can actually kill a jotunnboar. Taking advantage of this, the live capture and display of a jotunnboar is a prestigious status symbol for northern lords. A captured jotunnboar is bound with steel fetters, hung over a fire-trench, thick slabs of charred pork carved from the living body of the enraged monster. Heaven help those nearby if the captive, burning jotunnboar ever breaks its chains.

Section 15: Copyright Notice

Nemesis Unleashed Volume II. Copyright 2019, Otherverse Games. Author: Chris A. Field

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