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Jinx Cat Companion (3pp)

A pointed hat rests on this black cat’s head, the point of which is folded over. The creature itself looks innocent enough, but there’s something oddly intelligent about its behavior.

Jinx Cat Companion CR 1

XP 400
N Tiny magical beast
Init +3; Senses darkvision 60 ft., scent; Perception -1

DEFENSE

AC 15, touch 13, flat-footed 12 (+3 Dex, +2 size)
hp 15 (2d10+4)
Fort +2, Ref +6, Will +2
SR 13

OFFENSE

Speed 20 ft.; four-footed run (40 ft.)
Melee bite +4 (1d4+1 plus feed), 2 claws -1 (1d3)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks misfortune (DC 14, 1 round)

STATISTICS

Str 5, Dex 17, Con 14, Int 16, Wis 8, Cha 13
Base Atk +2; CMB -3; CMD 10 (14 vs. trip)
Feats Combat Casting
Skills Knowledge (arcana) +8, Knowledge (religion) +8, Spellcraft +10, Stealth +11, Survival +4, Use Magic Device +8; Racial modifiers +2 Spellcraft, +2 Use Magic Device
Languages understands Common

SQ trainer spells (CL 1, uses Intelligence)

SPECIAL ABILITIES

Misfortune (Su)

The jinx cat can cause a creature within 30 feet to suffer grave misfortune for 1 round as a standard action. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save (DC 14) negates misfortune. This affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of the jinx cat’s misfortune again for 1 day.

ECOLOGY

Environment any
Organization solitary, pair, or glaring (4-8)
Treasure none

The first jinx cats appeared after a group of monster researchers started dabbling in unknown magic possessed by the witches who moved into the Scribe’s Marsh after its transformation. Some believe that the researchers upset the witches’ dark practices and, in retaliation, one coven transformed the trainers into cat familiars. When the witches’ magic mingled with the trainer’s essence, the resulting monsters retained their human intelligence.

During most of the year, jinx cats who have neither grown into ghanimas nor been captured by trainers appear to be regular black cats. Their magic, and the hats that mark them as special, show up during Haunted Eve. This is the best time to capture the monsters, since there is little to no guesswork involved.

Section 15: Copyright Notice

MKoM: Haunted Eve Monsters Only Pack, © 2015, Northwinter Press; author Kevin Glusing.