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Graymalkin, Tether

This creature has the appearance of an emaciated cat with wiry gray fur. Its eyes are bright emerald green and its tail is unusually long.

Tether CR 3

XP 800
LE Small magical beast
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +9

DEFENSE

AC 15, touch 14, flat-footed 12 (+3 Dex, +1 natural, +1 size)
hp 26 (4d10+4)
Fort +5; Ref +7; Will +5

OFFENSE

Speed 30 ft., climb 20 ft.
Melee bite +8 (1d4–1), 2 claws +8 (1d3–1)
Special Attacks energy drain (1 level, DC 14), fascination

STATISTICS

Str 8, Dex 16, Con 12, Int 10, Wis 14, Cha 14
Base Atk +4; CMB +2; CMD 15 (+19 vs. trip)
Feats Iron Will, Weapon Finesse
Skills Acrobatics +7 (+15 when balancing), Climb +11, Escape Artist +5, Perception +9, Stealth +15; Racial Modifiers +8 Acrobatics when balancing, +4 Stealth. The tether uses its Dexterity modifier for Climb checks.

SPECIAL ABILITIES

Energy Drain (Su)

Each hour a tether remains within 20 feet of a creature it has fascinated, it deals one negative level to him or her.

Fascination (Su)

Will DC 14.

ECOLOGY

Environment any land
Organization solitary
Treasure none

Tethers are generally friendly (at least they act that way) to most creatures they encounter. When it selects an owner, it follows that creature around purring and meowing. If it manages to kill its owner with its energy drain ability, it selects a new owner from the remaining family members (if any).

A tether is more outgoing than its relative, the slinker, and enjoys crawling into its owner’s lap, wrapping its tail around its owner’s legs or arm and gently purring. Of course, the entire time this is going on, it is draining its owner’s life force.

Section 15: Copyright Notice

Tether from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.