This creature has the appearance of an emaciated cat with wiry gray fur. Its eyes are sapphire blue and its ribcage is slightly oversized.
Slinker CR 2
Speed 30 ft., climb 20 ft.
Melee bite +6 (1d4–2), 2 claws +6 (1d3–2)
Special Attacks breath stealing, fascination
Str 6, Dex 15, Con 11, Int 11, Wis 15, Cha 14
Base Atk +3; CMB +0; CMD 12 (+16 vs. trip)
Feats Iron Will, Weapon Finesse
Skills Acrobatics +6 (+14 when balancing), Climb +10, Escape Artist +4, Perception +8, Stealth +11; Racial Modifiers +8 Acrobatics when balancing, +4 Stealth. The slinker uses its Dexterity modifier for Climb checks.
A slinker can suck the air from a living victim’s lungs as a full-round action against any helpless opponent. The victim must succeed on a DC 11 Fortitude save. If the save fails, it takes 1d4 points of Constitution damage. At Con 0, the victim dies. The save DC is Constitution-based.
Will DC 13.
Environment any land
A slinker is referred to in legend as a witch cat, hell cat, or demonic cat that creeps into a family’s house and stealing the breath from their sleeping children. It appears as any other graymalkin but its eyes are sapphire blue and its ribcage is slightly oversized.
Slinkers are timid creatures and generally avoid encounters with other creatures.
A slinker generally avoids confrontation when possible, preferring to attack a sleeping or otherwise helpless opponent so it can use its breath stealing attack. If forced into combat, it seeks to escape as quickly as possible.
Slinker Graymalkin from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.