This hideous creature has leathery dragon wings and three heads: a lion, a dragon, and a gorgon. Its hindquarters are that of a gorgon and its forequarters are that of a great lion.
Metallic Gorgimera CR 10
Speed 40 ft., fly 50 ft. (poor)
Melee dragon bite +13 (2d6+4), lion bite +13 (1d8+4), gorgon gore +13 (2d8+4), 2 claws +13 (1d6+4)
Space 10 ft.; Reach 5 ft.
Special Attacks dragon breath weapon (varies, DC 20, 4d8 varies), gorgon breath weapon (30-ft. cone, turn to stone, Fortitude DC 20 negates)
Str 19, Dex 16, Con 21, Int 12, Wis 13, Cha 12
Base Atk +10; CMB +15 (+17 bull rush), CMD 28 (+30 vs. bull rush, +32 vs. trip)
Feats Hover, Improved Bull Rush, Improved Initiative, Power Attack, Skill Focus (Perception)
Skills Fly +5, Perception +12, Sense Motive +3
SQ breath coordination
A gorgimera may use its dragon breath weapon, gorgon breath weapon, and bite with its lion head as a standard action.
Using a breath weapon is a standard action. A gorgimera can use this breath weapon once every 1d4 rounds. A breath weapon always starts at an intersection adjacent to the dragon head and extends in a direction of the dragon head’s choice. Dragon breath weapons come in two shapes—lines and cones—whose areas vary with the dragon head’s type. Those caught in the area can attempt Reflex saves to take half damage. The save DC against a breath weapon is 10 + ½ gorgimera’s HD + gorgimera’s Con modifier. A dragon head can use its breath weapon when it is grappling or being grappled.
|d10||Head Color||Breath Weapon|
|1-2||Copper||40-ft. line of acid|
|3-4||Bronze||40-ft. line of electricity|
|5-6||Brass||40-ft. line of fire|
|7-8||Gold||20-ft. cone of fire|
|9-10||Silver||20-ft. cone of cold|
A gorgon head can use its breath weapon once every 1d4+1 rounds to create a 60-foot cone of green gas. Those caught in the area of the gas can attempt a DC 20 Fortitude save to resist the effects, but those who fail the save are immediately petrified. This petrification is temporary—each round, a petrified creature can attempt a new DC 20 Fortitude save to recover from the petrification as long as it is not caught within the area of effect of the gorgon head’s breath weapon a second time while petrified. A creature exposed a second time while already petrified becomes permanently petrified and can no longer attempt to make additional Fortitude saves to recover naturally. The save DC is Constitution-based.
Environment temperate hills and mountains
Organization solitary or pair
Although most gorgimera encountered have the head of an evil dragon, there is nothing inherently evil about the gorgimera itself. Sages postulate that it is possible, though not probable, that a good dragon could mate with a chimera as well to produce a gorgimera with brass, bronze, copper, gold or silver heads. All metallic gorgimera have an Intelligence of 12 and Charisma of 12. They cast spells as a 1st-level sorcerer with draconic bloodline.
Forgotten Foes © 2010 Tricky Owlbear Publishing, Inc.; Authors Mark Gedak and Stefen Styrsky.