A stark white beetle with silvery-black legs the size of wolf, this creature has dull silver mandibles and two sets of dull silvery-black eyes.
Lesser Gelid Beetle CR 3
Speed 30 ft.
Melee bite +6 (1d4+2 plus 1d4 cold)
Space 5 ft.; Reach 5 ft.
Special Attacks cold, cold spray
Str 15, Dex 10, Con 14, Int 1, Wis 10, Cha 9
Base Atk +4; CMB +6; CMD 16
Feats Power Attack, Skill Focus (Perception)
Skills Perception +8, Stealth +5 (+9 natural surroundings; Racial Modifiers +4 Stealth in natural surroundings
A gelid beetle’s body generates cold that deals an extra 1d4 points of cold damage every time it succeeds on a bite attack. Creatures attacking a gelid beetle unarmed or with natural weapons take this same cold damage each time one of their attacks hits.
Once per day a gelid beetle can release a spray in a 10-foot cone that deals 2d4 points of cold damage. Those within the cone who succeed a DC 13 Fortitude save take only half damage. The save DC is Constitution-based.
Environment cold forests
Organization cluster (2-5) or colony (6-11)
Gelid beetles make their lairs in hollowed logs, dead trees, and other such hidden places. During the mating season, the female digs a small underground chamber in a well-secluded place and lays 1d4+1 silverywhite eggs. These eggs hatch in about 2 weeks producing olive-yellow larvae. The larvae spends its time feeding and growing (and occasionally molting) before passing into the pupa stage after nearly 3 weeks in its larval stage. The pupa sheds its skin for the last time after 8 to 10 days and emerges as an adult gelid beetle.
Most beetles are white with silvery-black legs and dull silver mandibles. Some specimens have a mottled silver or black carapace and an even rarer species has dull crimson wing covers. A lesser gelid beetle begins combat with its cold spray. It then charges into combat biting its opponents. Though not intelligent, these creatures often employ hit-and-run tactics, especially when attacking as a group.