This proud bird has the bearing of a peacock, made all the more majestic by its flaming fan of feathers, which shift through the color spectrum.
Firebird CR 8
Speed 20 ft., fly 100 ft. (good)
Melee bite +12 (1d4+1)
Ranged blinding ray +16 (5d6 fire plus blindness)
Special Attacks blinding ray
Spell-Like Abilities (CL 12th; concentration +17)
At will—detect magic, guidance, purify food and drink, pyrotechnics, see invisibility, speak with animals
3/day—charm monster, cure serious wounds, daylight, glitterdust, heat metal
1/day—geas/quest, heal, rainbow pattern, reincarnate, remove disease, restoration, tongues
Str 12, Dex 19, Con 14, Int 16, Wis 15, Cha 21
Base Atk +10; CMB +10; CMD 25
Feats Dodge, Iron Will, Point-Blank Shot, Precise Shot, Weapon Focus (blinding rays)
Skills Appraise +9, Fly +15, Heal +8, Knowledge (arcana) +7, Knowledge (nature) +7, Knowledge (planes) +7, Knowledge (religion) +7, Perception +15, Sense Motive +12
Languages Celestial, Common, Sylvan
SQ light of the world, warming presence
Erupting from its radiant tail feathers, a firebird can fire a burning ray of light up to 50 ft. 1/round as a standard action. This attack deals 5d6 fire damage, and the target struck must succeed on a DC 20 Fortitude save (Cha-based) or be blinded for 1d4 rounds.
A firebird’s feathers glow with a warm light. The creature can cause itself to shed light as dim as a candle up to as bright as a hooded lantern. A firebird always sheds light, and any feathers plucked from the creature continue to shed light as an everburning torch.
A firebird and any creatures within a 5-ft. radius don’t feel the sting of cold and are affected as if by an endure elements spell. Invited into a home or building, a firebird can expand this warming presence to its inhabitants no matter how close they are to the creature.
Environment warm deserts, hills, and plains
Bringing figurative and literal light to all dark corners, the firebird is a welcome sight to those in desperate need of warmth and safety. A firebird primarily works at night or in underground areas, where it feels its abilities are most needed. The creature is friendly to all other creatures, turning aggressive only when it witnesses an obviously evil act or in retaliation against someone who hunts it. The creature stands roughly 3 ft. tall and weighs a mere 20 lb. A firebird enjoys working with predominantly good adventuring parties, providing a mobile source of light and healing which frees up resources the party can apply to fighting evil. The creature has a wanderlust that prevents it from staying with a particular group for more than a single foray, but a well-traveled party may encounter the same firebird more than once. A firebird also enjoys acting as a reformer as well. It finds a mercenary creature it perceives as a potential “light bringer” to grant a boon to, in exchange for a geas to perform a specific good deed, in the hope the creature feels the inner warmth that comes with completing the quest. Assuming the boon’s recipient does not feel manipulated, this tactic usually works well for the firebird. Firebird feathers are highly prized and occasionally, the creature bestows a feather upon someone it finds especially worthy. A firebird also seeds hidden locations with specialized feathers, which burst into full-grown firebirds after a year. As the creature ages, its feathers’ light dims, but this occurs gradually since the creature lives over 100 years.
Midgard Bestiary for Pathfinder RPG, (c) 2012 Open Design LLC; Author: Adam Daigle with Chris Harris, Michael Kortes, James MacKenzie, Rob Manning, Ben McFarland, Carlos Ovalle, Jan Rodewald, Adam Roy, Christina Stiles, James Thomas, and Mike Welham.