This tiny, flame-covered penguin appears to have its wings held down by a golden band.
Fire Bird Companion CR 1
Speed 20 ft., firewalk
Melee bite +3 (1d3-1), 2 talons +3 (1d2-1)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks breath weapon (10-foot cone, 2d6 fire, DC 11 half, usable every 1d4 rounds; at 4 rounds, deals 2d8 fire instead)
Spell-Like Abilities (CL 2nd; concentration +5)
Str 9, Dex 17, Con 11, Int 11, Wis 11, Cha 14
Base Atk +2; CMB +3; CMD 12
Feats Combat Casting
Skills Bluff +7, Perception +5, Stealth +11
Languages understands Common
Each fire bird can breathe fire from its beak in a cone out to 10 feet. Creatures caught in the cone require a Reflex save (DC 11) for half damage. The first time a fire bird uses its breath weapon during battle, it deals 2d8 damage. Afterward, its breath weapon deals 2d6 points of damage unless it waits at least 4 rounds to use it again. The save is Constitution-based.
Each time a fire bird is exposed to a poison, paralysis, sleep, or stunning effect, it has a 25% chance to avoid it. In addition, there is a 25% chance that a sneak attack or critical hit deals no extra damage.
Fire birds can fly with perfect maneuverability when flying through fire. They can also walk through flames as though via the air walk spell.
Mystical: Kingdom of Monsters, © 2015, Northwinter Press; author Kevin Glusing.