Eye Killer, Umbral

This man-sized creature looks like a cross between a bat and a snake. Its upper torso resembles that of a large black bat while its lower torso appears to be that of a green and yellow scaled snake. Dark green fur covers its upper body. Its eyes are large, lidless white circles and are without pupils.

Umbral Eye Killer CR 5

XP 1,600
CE Medium magical beast
Init +2; Senses darkvision 120 ft., low-light vision, see in darkness; Perception +10


AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
hp 45 (6d10+12)
Fort +7; Ref +7; Will +2
Weaknesses sunlight vulnerability


Speed 30 ft.
Melee tail slap +10 (1d8+4 plus grab)
Ranged eye ray +9 ranged touch (death gaze)
Special Attacks constrict (1d8+4)
Spell-like Abilities (CL 6th):

3/daydeeper darkness (20-ft. radius).


The eye killer is very territorial and attacks any living creature that enters an area currently under its watchful eye. If the intruders wield a light source (magical flame, a lantern, or the like), the eye killer attacks using its eye ray ability by absorbing the light (from the source) into its eyes and releasing it in a bright flash of yellow light at its chosen target; otherwise, it dispatches the trespassers by grappling with its tail and squeezing. Eye killers flee if confronted with bright light, but otherwise are relentless in combat and always fight to the death.


Str 16, Dex 14, Con 14, Int 2, Wis 10, Cha 12
Base Atk +6; CMB +9 (+13 grapple); CMD 21 (can’t be tripped)
Feats Improved Natural Attack (tail slap), Power Attack, Weapon Focus (tail slap)
Skills Perception +10, Stealth +8; Racial Modifiers +4 Perception


Death Gaze (Ex)

By using natural or magical light that illuminates it (meaning the eye killer must be within the radius covered by a natural or magical light source), an eye killer can amplify the light and refocus it in a line that functions as a death ray to a range of 50 feet. The eye killer must make a ranged touch attack against its target as a standard action. If successful, the creature struck must make succeed on a DC 15 Fortitude save or perish. Even if the save succeeds, the victim takes 3d6 points of damage. An eye killer can use this gaze once per day. The save DC is Constitution-based.

Eye killers are immune to their own gaze attack and to the gaze attack of other eye killers. If the eye killer’s gaze attack is reflected back upon it, it amplifies the intensity and projects it at a new target as an immediate action. The save DC to resist this gaze is increased by +2.

Sunlight Vulnerability (Ex)

If natural sunlight (including a daylight spell) is brought within 5 feet of an eye killer, it immediately releases a grappled foe and attempts to move as far away from the source of light as possible. On subsequent rounds, an eye killer is dazzled as long as it remains within 5 feet of the light source.

Base Creature

Variant’s Statistics Created by

Brett, d20pfsrd Beastmaster Ia


Environment underground
Organization solitary, gang (2–5), or pack (5–8)
Treasure none

Eye killers are subterranean dwellers that hate daylight. They dwell underground in dark places, where very little light can touch their sensitive eyes. They are evil, malicious creatures that delight in killing others, particularly those that wander to close to their lair. Eye killers seem to communicate with each other through a series of low rumbles and growls. They do not speak any known language.

Eye killers are limbless spherical things at birth, but take form as they develop, reaching maturity within a year. The average adult eye killer reaches a length of 7 feet. Its bat-like wings are useless, as the eye killer cannot fly.

Section 15: Copyright Notice

Umbral Eye Killer from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Ian Livingstone.

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