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Ethereal Marauder (3pp)

Instead of a head, this pear-shaped, purple beast possesses a giant mouth ringed with three eyes. The creature stands on two broad legs with three-toed feet.

Ethereal Marauder CR 3

XP 800
N Medium magical beast
Init +5; Senses darkvision 60 ft., low-light vision; Perception +8

DEFENSE

AC 16, touch 12, flat-footed 14 (+1 Dex, +1 dodge, +3 natural)
hp 22 (4d10)
Fort +4, Ref +5, Will +2

OFFENSE

Speed 40 ft.
Melee bite +6 (1d6+3)

STATISTICS

Str 14, Dex 13, Con 11, Int 7, Wis 12, Cha 10
Base Atk +4; CMB +6; CMD 18
Feats Dodge, Improved Initiative
Skills Perception +8, Stealth +8; Racial Modifiers +2 to Perception and Stealth checks
SQ ethereal jaunt

SPECIAL ABILITIES

Ethereal Jaunt (Su)

As a free action, an ethereal marauder can move from the Ethereal Plane to the Material Plane and shift back as a move action. This ability otherwise mimics the effects of the ethereal jaunt spell.

ECOLOGY

Environment Ethereal Plane
Organization solitary
Treasure standard

Ethereal marauders are reptile-like animals native to the Material Plane that can move between the Material and Ethereal Planes as easily as a fish swims through water. While not evil or bent on destruction, ethereal marauders are predators and consider all living creatures prey. Whether or not one becomes a victim of a marauder is simply a matter of the creature’s hunger.

Marauders spend most of their time on the Ethereal Plane, invisibly stalking creatures on the Material. When a victim is found, the marauder strikes quickly, using its ability to attack and flee to the safety of the Ethereal Plane before the target counterattacks. Victims often believe, much to their dismay, that shutting themselves behind doors or magical wards will thwart a marauder. A marauder’s ability to shift planes means it bypasses such means of protection.

Travel in the Ethereal Plane attracts marauders. Spells such as blink and ethereal jaunt make the user stand out against the background of the Material Plane. This increases the likelihood an ethereal marauder will follow the creature back to its home and attack it when it is vulnerable.

Marauders are about 4 feet tall and weigh 200 pounds. Their coloring ranges from green to bluish yellow. It is unknown whether marauders possess a language or form social groups.

Section 15: Copyright Notice

Forgotten Foes © 2010 Tricky Owlbear Publishing, Inc.; Authors Mark Gedak and Stefen Styrsky.