Elawah CR 4

XP 1,200
CN Medium magical beast (shapechanger)
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +8


AC 17, touch 14, flat-footed 13 (+3 Dex, +1 dodge, +3 natural)
hp 37 (5d10+10)
Fort +6; Ref +7; Will +1
Speed 40 ft.


Melee gore +10 (1d6+6)
Special Attacks sneak attack +1d6


Str 19, Dex16, Con15, Int10, Wis11, Cha14
Base Atk +5; CMB +9; CMD 23 (27 vs. trip)
Feats Dodge, Skill Focus (Perception), Weapon Focus (gore)
Skills Acrobatics +12 (+16 when jumping), Bluff +9, Climb +9, Perception +8, Stealth +7; Racial Modifiers +4 Acrobatics, +4 Bluff
Languages Common
SQ change shape (humanoid; alter self)


Change Shape (Su)

An elawah can take the form of a Medium humanoid or ramhumanoid hybrid. In humanoid form, an elawah cannot use its gore. In ram-humanoid form, an elawah resembles a humanoid with a ram’s snout, ears, tail, wool, and horns. The elawah retains its gore attack in this form, and can wield weapons and wear armor. When in humanoid or hybrid form, an elawah’s speed is 30 feet.

Cry of Betrayal (Su)

Once every 10 minutes, an elawah may cry as a free action. All living creatures within 30 feet of the elawah must succeed on a DC 14 Will save to avoid being bewildered for 2d4 rounds by an unexpected revelation. While in this state, the creature can act normally. However, the creature seems hesitant to act and is considered to be flat-footed.

Abilities preventing a creature from being caught flat-footed such as uncanny dodge do not negate this effect.

This is a mind-affecting compulsion effect with an audible component. The save DC is Charisma-based.


Environment any cold
Organization solitary, pair or flock (3–12)
Treasure standard

Thick beige wool, sharp, backward curving horns, wide hooves, and a stubby tail with a black tip are the hallmark traits of this agile yet muscular ruminant.

An old adage claims to “Beware of wolves in sheep’s clothing.” The elawah’s origins offer compelling testimony in support of the statement. Legend tells of a benevolent, charismatic preacher who visited isolated, seaside polar communities seeking converts for his new deity. The compassionate, fiery orator dazzled the awestruck villagers with his words of hope and message of love. Yet one night, a teenager enamored with the stylish speaker watched the cleric slip out of his tent and trudge onto the unspoiled snow toward the settlement’s edge. Curious as to where he was going at such a late hour, she snuck out in pursuit of him. After stalking him for a mile, she saw the man’s clandestine lover emerge from the darkness. The woman leapt into his arms and at that moment, the young woman met the stunned gaze of her older, married sister. Sensing an abrupt change in mood, the hunter suddenly became the hunted. Despite his righteous rhetoric, the outwardly saintly man revealed his true colors. He pushed his startled lover out of his arms and barreled toward the previously unseen spy. As he rushed toward her, horns instantly emerged from his forehead. That night, he slew the two sisters, unexpectedly birthing the elawah into the world.

Elawahs appear as ordinary rams in their natural state, albeit with a glimmer of intelligence and raw passion in their eyes. The elawah remains in this state while venturing across the snow. Whenever the monster visits a humanoid community, the cunning shapechanger assumes its guise as a fellow humanoid.

The creature may appear as a burly man with bushy hair, a scruffy beard, and abnormally large hands, or as a woman with auburn hair, a flirtatious grin, a boisterous spirit, and oversized feet. With few exceptions, the charming elawah uses its appearance to ingratiate itself into the community. In this form, the monster wields a rapier that it uses to skewer any unwelcome admirers who get too close to the conniving charlatan. When faced with equal or superior opposition, it morphs into its hybrid form and lowers its horns to deal with the offenders. Regardless of its form, elawahs offend easily and have short tempers. Emotion frequently gets the better of them, causing them to have a penchant to attack first and ask questions later.

Elawahs are both creatures of the wild and civilization.

They are social creatures who live in flocks with others of their kind. They cooperatively hunt game animals in their natural form. Although they consider themselves nomads, the monsters rarely leave their expansive territory for longer than brief intervals. No one can say for certain why the magical beasts seem compelled to interact with humanoids, but there is a commonly held belief they can breed only with humanoids while in their human form. However, there is no doubt elawahs covet magical items. The avaricious monsters cannot produce these objects on their own, so they rely upon the industry of others to craft them in accordance with their current whims. Unfortunately, elawahs are renowned for changing their minds, which invariably leads to ill feelings and misunderstandings between them and the humanoids dealing with them. Although many humanoids view them as evil manipulators, the chaotic monsters are better defined as selfish instead of sinister.

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