This very large spider has a bony black exoskeleton, white fangs dripping with poison, and eyes that glow with a hellish red light.
Tribal Protector CR 12
Speed 40 ft., climb 20 ft.
Melee bite +22 melee (1d8+10/19-20 plus poison)
Space 10 ft.; Reach 5 ft.
Special Attacks nightmare, poison, web (+21 ranged, DC 21, 16 hp, DR 5/—)
Spell-Like Abilities (CL 16th; concentration +18)
Constant—freedom of movement
Ebon spiders are prone to charge into combat, trying to kill as many creatures as possible. Being intelligent, they prefer to attack spellcasters over armored opponents, using their Mobility and Spring Attack feats to keep their opponents off-balance.
Str 24, Dex 22, Con 16, Int 14, Wis 12, Cha 15
Base Atk +16; CMB +24 (+26 bull rush); CMD 44 (46 vs. bull rush; 56 vs. trip)
Feats Dodge, Improved Bull Rush, Improved Critical (bite), Iron Will, Improved Iron Will, Mobility, Power Attack, Spring Attack
Skills Acrobatics +25, Climb +34, Perception +20, Stealth +21; Racial Modifiers +8 Climb
Languages Common, Sylvan, Undercommon, and either Abyssal or Infernal (depending on their alignment with law or chaos).
SQ freedom of movement, profane infusion
A creature that fails the secondary saving throw against an ebon spider’s poison is subject to its nightmare effect. Once each year on the anniversary of the spider’s attack, the creature lapses into a comatose state for 24 hours that is marked by sweating, uncontrollable shaking, and vivid dreams that recreate the attack in the mind of the victim. In addition, each time the creature finds itself in the domain of an ebon spider (marked by the massive webs of its dream), the creature suffers a -4 morale penalty on all attack rolls and saving throws. This mind-affecting fear effect can be removed by the remove curse spell or DC 25 break enchantment spell cast within a number of days of the attack equal to the caster’s level. Afterwards, only a miracle or wish spell is sufficient to remove the effect.
An ebon spider is infused with profane energy, granting it a +4 profane bonus on its AC and saving throws.
Environment temperate forests
Organization solitary or cluster (2-5)
Ebon spiders are the bane of dark forests, twisting mazes, and underground tunnels. They are ruthless, intelligent hunters that despise all creatures that enter their territories, viewing them as food to be harvested. From time to time, they make deals with powerful, evil races to allow safe passage in exchange for food, gifts, or treasures. Their only known ally is the ebant.
The spiders have a bony black exoskeleton, granting them increased shielding against attacks. Most who see these creatures report them as appearing as very large spiders with white fangs that drip poison and eyes that glow with a hellish red light.
The preferred habitat of the ebon spider is deep in a haunted wood controlled by an ebant or a grove of ebants. Creatures entering a forest under control of an ebant can expect to encounter ebon spiders long before reaching the heart of the forest where the ebant resides. They are ruthless hunters, prone to hit and run tactics, and adventurers will probably have to endure numerous encounters as they make their way into the forest.
Ebon spiders also take over underground caverns to use them as lairs, filling the corridors with webs that allow them easy access but hamper intruders. They likewise can inhabit a swamp or marsh, leaping out to attack creatures whose paths lead them to destruction.
Minions v3.5 Copyright 2003, Bastion Press, Inc. Authors: Greg Dent, Brian Goings, Brian Patterson, Charles W. Plemons III, Christopher West, Cyril Martin, James O’Rance, Jesse Orozco & Karl Rodriguez, Jim Butler, John Kubisz, Kristin J. Johnson, Michael Nickovich, Owen Kuhn, Peter Whalley, Rasmus Pechuel & William Ehgoetz, Todd Morasch, Tristan Uecker, Troye Grgurin, Wolfgang Baur, Yannick Zogg, and Alexander M. Freed.