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Dragon Horse (3pp)

This creature resembles a horse with a smooth coat of scintillating blue hues that seem to flicker and wash over its body in waves as it gallops through the air. Its deep sky blue hooves do not touch the ground as it moves. The mane and tail of a dragon horse is of purest white and flows out behind it in an elegant cascade.

Dragon Horse CR 7

XP 3,200
NG Large magical beast (air)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +19

DEFENSE

AC 21, touch 13, flat-footed 18 (+3 Dex, +8 natural)
hp 76 (8d10+32)
Fort +10; Ref +9; Will +8
SR 16

OFFENSE

Speed 60 ft., fly 120 ft. (good)
Melee 2 hooves +14 (1d6+7)
Space 10 ft.; Reach 5 ft.
Special Attacks breath weapon (30 ft. cone, DC 18, 8d6 cold, usable once every 10 rounds), flying charge
Spell-like Abilities (CL 11th):

At willdetect chaos, detect evil, detect good, detect law
1/minute (CL 8th)—fog cloud, gust of wind (DC 17)
3/dayplane shift (DC 22)

STATISTICS

Str 24, Dex 17, Con 19, Int 16, Wis 18, Cha 20
Base Atk +8; CMB +16; CMD 29 (33 vs. trip)
Feats Flyby Attack, Improved Initiative, Iron Will, Power Attack
Skills Fly +16, Knowledge (planes) +11, Perception +19, Sense Motive +12, Survival +12; Racial Modifiers +4 Perception
Languages Common, Draconic, Auran; telepathy 100 ft.

SPECIAL ABILITIES

Breath Weapon (Su)

A dragon horse’s breath weapon is a 30 ft. cone of cold. It can only use its breath weapon once every 10 rounds (1/minute).

Flying Charge (Ex)

A dragon horse gains a +2 bonus on damage rolls if it charges while flying.

Plane Shift (Sp)

A dragon horse can enter the Ethereal Plane, Astral Plane, Elemental Planes of Air, or the Material Plane. This ability transports the dragon horse and up to two other creatures, provided they are on its back.

ECOLOGY

Environment any
Organization solitary or family (2–3)
Treasure none

Dragon horses are beautiful, graceful creatures, peaceful and reclusive. They spend nearly all their time aloft among the clouds, rarely deigning to set foot on solid ground. Being peaceful creatures, dragon horses dislike combat and seek to avoid it, unless pressed. In melee, a dragon horse attempts to deal nonlethal damage to its opponents. Unconscious opponents are not further attacked.

The name “dragon horse” is something of a misnomer, as these creatures have no relation to true dragons. They are, in fact, more closely related to the noble ki-rin. Dragon horses are creatures originally from the Elemental Plane of Air that have decided, for reasons unknown to anyone but themselves, to reside more or less permanently in the Material Plane. Dragon horses visit the Elemental Plane of Air frequently, however. Dragon horses are solitary creatures, but a mated pair will often remain together to raise their young. They have no need or desire for material possessions and so keep no treasure.

Training a Dragon Horse

Dragon horses are highly prized as steeds, but they are notoriously difficult to train. They have a very free spirit and do not tolerate captivity, thus only juvenile dragon horses have any chance of being tamed mounts. Dragon horse foals have the Young template, and mature to adult size after 10 years. A captive foal can be raised only by a good being and doing so requires 10 years and a Handle Animal check (DC 30) every 6 months.

Section 15: Copyright Notice
Dragon Horse from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.