This creature is a long, slender, reddish-brown monster. Its skin is mottled yellow across its back, tapering off as the colors near its head. Its mouth is huge and lined with rock hard teeth that allow it to break rocks and earth as it burrows underground.
Death Worm CR 6
Speed 20 ft., burrow 10 ft.
Melee bite +10 (1d8+6 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Special Attacks spit acid, spit lightning
Str 18, Dex 13, Con 16, Int 3, Wis 11, Cha 5
Base Atk +7; CMB +12; CMD 23 (cannot be tripped)
Feats Improved Initiative, Iron Will, Power Attack, Toughness
Skills Perception +7, Stealth +3 (+11 in desert environs); Racial Modifiers +8 Stealth in desert environs
Once every 1d4 rounds, a death worm can spit a stream of acid in a 30-foot line; damage 4d6 acid, Reflex DC 16 half. The save DC is Constitution based. Death worms are immune to their own acid and that of other death worms.
Environment warm deserts
The death worm is a reclusive, desert-dwelling creature content to spend its life burrowing beneath the ground and sustaining itself on a diet of sand and earth. On occasion, it surfaces to devour more substantial prey (animals such as moose, deer, bison, and humans).
Death worms lay their eggs far beneath the surface of the earth. Newborn death worms live on a diet of sand and earth; only when they reach maturity (2–5 years after hatching) do they surface and devour their first living prey.
Death Worm from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Erica Balsley.