Cockatrice

This hideous avian creature has the body of an emaciated rooster, the wings of a bat, and a long, scaly tail.

Cockatrice CR 3

XP 800
N Small magical beast
Init +3; Senses darkvision 60 ft., low-light vision; Perception +10

DEFENSE

AC 15, touch 15, flat-footed 11 (+3 Dex, +1 dodge, +1 size)
hp 27 (5d10)
Fort +4, Ref +7, Will +2

OFFENSE

Speed 20 ft., fly 60 ft. (poor)
Melee bite +9 (1d4–2 plus petrification)

STATISTICS

Str 6, Dex 17, Con 11, Int 2, Wis 13, Cha 8
Base Atk +5; CMB +2; CMD 16
Feats Dodge, Skill Focus (Perception), Weapon Finesse
Skills Fly +6, Perception +10

SPECIAL ABILITIES

Petrification (Su)

A cockatrice’s bite causes flesh to calcify and harden—multiple bites can cause a living creature to fossilize into stone. Each time a creature is damaged by a cockatrice’s bite attack, it must succeed on a DC 12 Fortitude save or take 1d4 points of Dexterity damage as its flesh and bones stiffen and harden. (This slow petrification does not alter a bitten creature’s natural armor.) A creature that is reduced to 0 Dexterity by a cockatrice’s bites immediately turns completely to stone, as if petrified by a flesh to stone spell. Every day, a creature petrified by a cockatrice in this manner can attempt a new DC 12 Fortitude save to recover from the petrification, at which point the victim returns to flesh with 1 Dexterity (and thereafter can be restored to full Dexterity by natural healing or magic as normal)—but after a petrified creature fails three of these Fortitude saves in a row, the petrified state becomes permanent. A creature restored to flesh via magic has its Dexterity damage caused by cockatrice bites removed, but not any existing Dexterity damage from other sources. A cockatrice is immune to the petrification ability of itself and of other cockatrices, but other petrification attacks affect them normally. The save DC is Constitution-based.

ECOLOGY

Environment temperate plains
Organization solitary, pair, flight (3–5), or flock (6–12)
Treasure none

Stupid, vicious, and repulsive, cockatrices are avoided by other creatures due to their magical ability to turn flesh to stone. Legends say that the first cockatrice emerged from an egg laid by a cockerel and incubated by a toad. Whether or not the story is true, today’s cockatrices breed true in terrifying and filthy dens haphazardly excavated by as many as a dozen of the squawking creatures. Males greatly outnumber females in these flocks, and are distinguished only by their wattles and combs. The typical cockatrice stands just over 2 feet high and weighs 5 pounds.

While their diet consists primarily of seeds and petrified insects (which conveniently double in the creature’s gizzard as both gastroliths and nutrition as they grind away), cockatrices fiercely defend their territories from anything they deem a threat, and the wanderings of rogue males seeking new spots to build dens sometimes bring them into unintentional contact with humanoids, with devastating results.

The cockatrice’s strange ability to turn other creatures to stone is the creature’s greatest defense, and a cockatrice lair is invariably littered with petrified remnants of foes. In an ironic twist of fate, however, weasels and ferrets—the creatures most likely to slip into cockatrices’ nests and consume their eggs—appear to be completely immune to the effect. For unknown reasons, cockatrices are both terrified of and enraged by conventional roosters, and are equally likely to flee or attack when confronted by one.

Variant: Cockatrice, Henatrix (CR 3)

[Source]

Unlike a cockatrice, this appears to have a hen’s head, rather than rooster’s (and it may appear to be another poultry or game bird, it does not have to be a chicken). Henatrixes actually feed on glass and are likely to peck away at a glass statue until it shatters (though they would only do so after they had eliminated all potential threats). They are well known for hit and run tactics, and while as aggressive as typical archetypes, they are more patient in their tactics. During its mating season, it attempts to lure roosters, other male poultry, or male game birds.

Vitrification (Su)

A henatrix’s bite causes organic material to slowly transmute —multiple bites can cause a living creature to transform into glass. Each time a creature is damaged by a henatrix’s bite attack, it must succeed on a DC 12 Fortitude save or take 1d4 points of Strength damage as its flesh and bones become more fragile. This slow vitrification also inflicts a -1 cumulative circumstance penalty to AC for each successful hit (max equal to the subject’s normal Strength score). A creature that is reduced to 0 Strength by a henatrix’s bites immediately turns completely to glass as if it were a mindless, inert statue (the target’s possessions do not transform). Should the glass be broken or damaged, the target has similar damage or deformities if ever returned to its original state. The target is not dead (its soul does not pass on), but when viewed with spells that detect life, it does not seem to be alive either.

Every day, a creature petrified by a henatrix in this manner can attempt a new DC 12 Fortitude save to recover from the vitrification, at which point the victim returns to flesh with 1 Strength (and thereafter the subject can be restored to full Strength by natural healing or magic as normal; for each point healed remove 1 from the AC penalty)—but after a creature inflicted with vitrification fails three of these Fortitude saves in a row, the glass state becomes permanent. A creature restored to flesh via magic has its Strength damage caused by henatrix bites removed, but not any existing Strength damage from other sources. A henatrix is immune to the vitrification ability of itself and of other henatrixes, but other petrification attacks affect them normally.

A heal spell cast on an unshattered statue will restore a creature. A regenerate spell, cast on unshattered or shattered glass, will restore a creature. A creature restored by regenerate may be slightly altered if any of the shattered fragments were missing (GM discretion).

If such missing fragments can be found, another regenerate spell will properly restore those bits to the whole creature. Weasels, ferrets, and roosters are immune to a henatrix’s vitrification ability. The save DC is Constitution-based.

This replaces a cockatrice’s petrification special attack.

Feats Skill Focus (stealth) replaces the cockatrice’s Skill Focus (perception).

Skills Stealth +12; this skill replaces the cockatrice’s Perception +10.

Environment Any; this replaces the cockatrice’s temperate plains.

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