This lizard-like creature stalks forward upon two muscular legs, a mane of spikes running down its scaly back.
Chupacabra CR 3
Str 13, Dex 16, Con 14, Int 3, Wis 15, Cha 6
Base Atk +4; CMB +4 (+8 grapple); CMD 17
Feats Combat Reflexes, Improved Initiative
Skills Acrobatics +7 (+11 jumping), Perception +6, Stealth +16; Racial Modifiers +4 Acrobatics when jumping, +4 Stealth (+8 in undergrowth or rocky areas)
Languages Aklo (cannot speak)
A chupacabra that pins an opponent or maintains a pin can suck blood from that opponent as a free action once per round, dealing 1 point of Constitution damage. Upon successfully draining blood, the chupacabra is invigorated, gaining a significant boost in speed for 10 rounds similar to the haste spell. The invigorated chupacabra can still drain blood – and in so doing increase the length of its invigoration – but it gains no additional effects.
Environment warm hills or plains
Organization solitary, pair, or gang (3–7)
Some chupacabras are mutants with large reptilian wings, and have been known to carry off goats and children. A flying chupacabra has a fly speed of 60 feet (average), which increases to 90 feet (average) when invigorated from drinking blood.
Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.