This insect-like horror has six large, spear-like legs and a poison bite.
Carrion Claw CR 6
Speed 40 ft., climb 40 ft.
Melee 6 claws +10 (1d6+4 plus grab), bite +9 (1d3+4 plus paralysis)
Space 10 ft.; Reach 5 ft.
Special Attacks hatred of elves (+1 to hit and damage), paralysis (1d4 hours, DC 15)
Str 18, Dex 14, Con 14, Int 4, Wis 12, Cha 11
Base Atk +6; CMB +11 (+15 to grapple); CMD 23 (can’t be tripped)
Feats Improved Initiative, Toughness, Weapon Focus (claw)
Skills Climb +17, Perception +6, Stealth +11; Racial Modifiers +8 Stealth
SQ superior climbing
A carrion claw need not make Climb checks to traverse a vertical or horizontal surface (even upside down.) It retains its Dexterity bonus to Armor Class while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing.
A carrion claw that is the target of a spell with the light descriptor must succeed on a Will save or be dazed for 1 round. The Will save DC is equal to 10 + the spell level + the caster’s key ability.
Environment underground or temperate forest
Organization solitary, gang (2–5) or fist (5–30)
It crawls about on hundreds of legs, using its six spears to impale victims which it then bites. It resembles a centipede. Its body is covered with tiny hair-like barbs that allow this creature to grapple a man sized or smaller opponent.
Carrion claws have a preferential taste for elf flesh, and seek to attack and eat elves before other opponents. It does not like halfling flesh, and kills, but does not devour, halflings. The creature can climb any surface, even hanging upside down from the ceiling if desired. The carrion claw is terrified of and hates magical light.
Rappan Athuk Copyright 2012 Bill Webb, Frog God Games