Bunnicorn

Bunnicorn CR 1

XP 400
NG Small magical beast
Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +5

DEFENSE

AC 18, touch 14, flat-footed 13 (+4 Dex, +3 natural, +1 size)
hp 13 (3d10-3)
Fort +2, Ref + Z. Will +2

OFFENSE

Speed 40 ft., burrow 10 ft., fly 80 ft. (average)
Melee gore +1 (1d4-2)
Special Attacks Healing horn (1d6, 3/ day)
Spell-Like Abilities (CL 3rd; concentration +3)

STATISTICS

Str 7, Dex 18, Con 9, Int 5, Wis 12, Cha 16
Base Attack +3; CMB +1; CMD 15 (19 vs. trip)
Feats Run, Skill Focus (Stealth)
Skills Acrobatics +4 (+12 when jumping), Perception +5, Stealth +15; Racial Modifiers +8 Acrobatics when jumping

SPECIAL ABILITIES

Healing Horn (Sp)

A bunnicorn can heal a creature of their choosing as a standard action by touching their horn to a target.

They may use this ability a number of times equal to their Charisma modifier. They heal 1d6 hit points of damage per 2 HD they possess. They may not heal themself in this way.

ABOUT

Environment Forested areas
Organization solitary, pair, or down (3-16)
Treasure none

This rabbit is nearly the size of a small child or halfling. It bears on its head a white, straight, tapering horn similar to that of a unicorn.

Despite the name this creature is not a cute cuddly baby rabbit. It is a rabbit-like creature that can grow to the size of a halfling and it sports a single, straight tapered horn on its head like a unicorn. They are not nearly as intelligent as unicorns but they are much more intelligent than their mundane animal cousins.

They are typically found in forests with strong good-fey influence. They aid those that are injured or in need of help in the forests though they will not approach if they sense the taint of evil.

Section 15: Copyright Notice

Speak with Animals: Magical Beast Companions 1, © 2022, Orphaned Bookworm Productions; Author: Connor Bates

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