Bulgasari

Bulgasari CR 5

XP 1,600
CN Huge magical beast
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +10

DEFENSE

AC 18, touch 11, flat-footed 13 (+2 Dex, -2 size, +8 natural)
hp 57 (6d10+24)
Fort +8 (+12 vs. poison), Ref +7, Will +4 Resist fire 10

OFFENSE

Speed 40 ft.
Melee bite +9 (2d6+5 plus grab), 2 claws +9 (1d8+5)
Space 15 ft.; Reach 10 ft.
Special Attacks breath weapon (10-ft. cone, DC 16, 6d8 fire, usable every 1d4 rounds), pounce, trample (1d8+7, DC 18)

STATISTICS

Str 21, Dex 15, Con 17, Int 3, Wis 11, Cha 6
Base Atk +6; CMB +13 (+17 grapple); CMD 25
Feats Iron Will, Weapon Focus (bite), Toughness
Skills Climb +9, Perception +10; Racial Modifiers +2 Perception
Languages

SPECIAL ABILITIES

Breath Weapon (Ex)

When a bulgasari feels cornered, it exhales scalding steam from its trunk in a wild circle around its body. It may create a burst that extends 10 ft. beyond its space rather than a cone. The area of its breath weapon is affected as per the spell, fog cloud.

ECOLOGY

Environment Any forest or plains
Organization solitary, pair, or brood (mother and 1-2 young)
Treasure half (mostly in stomach)

This green-skinned monstrosity resembles a hulking elephant with six tusks in its gaping mouth and streaming red hair down its spine and along its joints and tail.

In ancient times, those huge beasts were known to destroy everything that was evil and wrong. Nowadays, they simply eat anything that comes their way, from living creatures to stone and even iron. Sometimes, one might find a lost artifact or rare piece of equipment in the stomach of a bulgasari. They mostly hunt at night inside forests all around the realms.

The bulgasari stores a large amount of water and, with a body temperature much higher than other beasts, the water boils at all times. When scared or severely stressed, the beast can expel this water as scalding steam in an attempt to hide and escape. In some large cities, tamed bulgasari are used as beasts of burden.

A bulgasari is little more than a cunning animal. If enraged, it will always charge if able to do so. If cornered, it will use its breath weapon to soften up foes, and if that is unsuccessful, will flee at the earliest opportunity.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

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