Behir, Dragonborn

The flying multi-legged blue reptile has a fearsome head crowned with lightning flashing between large curling horns.

Dragonborn Behir CR 16

XP 76,800
Skilled
N Gargantuan magical beast
Init +4; Senses dragon senses; Perception +26
Aura electricity (10 ft., 2d6 electricity), frightful presence (200 ft., DC 22)

DEFENSE

AC 31, touch 10, flat-footed 27 (+4 Dex, +21 natural, -4 size)
hp 264 (16d8+192)
Fort +17, Ref +14, Will +12
DR 15/magic; Immune electricity

OFFENSE

Speed 40 ft., burrow 40 ft., climb 40 ft., fly 160 ft. (clumsy)
Melee bite +24 (2d8+21/19-20 plus grab)
Space 20 ft.; Reach 15 ft.
Spell-Like Abilities (CL 16)

Special Attacks breath weapon (120-ft. line, DC 30, 10d8 electricity), constrict (2d8+21), crush (Huge), mirage, rake (6 claws +19, 1d6+10), swallow whole (9d6 electricity damage, AC 31, 52 hp)

STATISTICS

Str 43, Dex 18, Con 35, Int 18, Wis 25, Cha 18
Base Atk +12; CMB +32 (+36 grapple); CMD 46 (can’t be tripped)
Feats Cleave, Combat Reflexes, Critical Focus, Great Cleave, Intimidating Prowess, Lunge, Power Attack, Vital Strike
Skills Bluff +23, Climb +43, Fly +12, Intimidate +38, Knowledge (local, history, geography) +23, Perception +26, Stealth +11, Survival +26
Languages Auran, Common, Draconic, Giant

SPECIAL ABILITIES

Grab (Ex)

A dragonborn behir’s grab attack works against creatures of any size category. It can constrict the same round it establishes a hold. On any round thereafter that it maintains its hold, the behir can choose to rake the grappled target or swallow it whole. The dragonborn behir does not gain the grappled condition if it grapples a foe.

Mirage (Su)

A dragonborn behir can make itself appear to be in two places at once as a free action for 16 rounds per day. This ability functions as project image but the dragonborn behir can use its breath weapon through the mirage.

ECOLOGY

Environment warm hills and deserts
Organization solitary or pair
Treasure double

The dragonborn are living proof of the behir’s blue dragon ancestry. While they might be larger, smarter, and much more dangerous than their descendants, blue dragons regard them as no better than their lesser kin. Feuds and even outright wars can begin between a blue dragon and a dragonborn, both driven by wounded pride and bigotry. The dragonborn especially enjoy outwitting their superior cousins, and then rubbing the victory in the snouts of others. As the true dragons consider the existence of the dragonborn an insult, events can spiral out of control. Sometimes cities or entire nations can become caught in the middle or manipulated into the conflicts.

Section 15: Copyright Notice

The Genius Guide to the Talented Bestiary. Copyright 2017, Rogue Genius Games; Authors: ???

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