This creature appears as a large brown bat with razor-sharp fangs, and eyes that glow green.
Bat, Mobat CR 3
Speed 20 ft., fly 40 ft. (good)
Melee bite +8 (1d8+4)
Space 10 ft.; Reach 5 ft.
Special Attacks sonic screech
A mobat attacks by biting its opponent using its razor sharp fangs. Surviving prey is subjected to the mobat’s sonic screech attack.
Str 17, Dex 21, Con 17, Int 6, Wis 14, Cha 6
Base Atk +4; CMB +8; CMD 23
Feats Flyby Attack, Weapon Finesse
Skills Fly +11, Perception +10, Stealth +5; Racial Modifier +4 Perception when using blindsense
A mobat can blast an ear-splitting screech that affects all creatures (except other mobats) within a 20-ft. radius. The screech stuns any creature in the area for 1d3 rounds if it fails a DC 15 Will save. This is a sonic mind-affecting effect. Whether or not the save succeeds an affected creature is immune to the same mobat’s screech for 24 hours. The save DC is Constitution-based.
Environment warm forests and hills
Organization solitary or colony (2–8)
The mobat has a wingspan of approximately 15 feet. It is a nocturnal creature, cruising silently through the night sky in its never ending quest for food. A mobat, like any species of normal bat, has huge ears and an upturned snout. Mobats are omnivores, but they often include warmblooded prey in their diet.
Bat, Mobat from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene and Clark Peterson, based on original material by Gary Gygax.