Basilisk, Slime-Infected (Variant Advanced Basilisk)

This squat, reptilian monster has transparent skin, eight legs, bony spurs jutting from its back, and eyes that glow with pale green fire.

Slime-Infected Basilisk CR 6

XP 2,400
Variant advanced basilisk
N Medium magical beast (aquatic)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +12

DEFENSE

AC 21, touch 11, flat-footed 20 (+1 Dex, +10 natural)
hp 52 (7d10+14)
Fort +9, Ref +6, Will +7

OFFENSE

Speed 20 ft., swim 30 ft.
Melee bite +12 (1d8+7)
Special Attacks gaze (30 ft., DC 15)

TACTICS

Before Combat The slime-infected basilisk depends on its transparent skin to help it surprise unsuspecting creatures.

During Combat The basilisk ignores opponents petrified by its gaze instead biting those still resisting.

Morale The basilisk retreats when reduced to fewer than 13 hit points.

STATISTICS

Str 20, Dex 12, Con 15, Int 2, Wis 17, Cha 15
Base Atk +7; CMB +12; CMD 23 (35 vs. trip)
Feats Blind-Fight, Great Fortitude, Iron Will, Skill Focus (Perception)
Skills Perception +12, Stealth +12 (+16 underwater), Swim +13; Racial Modifiers +4 Stealth (+8 underwater)

SPECIAL ABILITIES

Gaze (Ex)

Turn to stone permanently (as flesh to stone), range 30 feet, Fortitude DC 15 negates. A creature petrified in this matter that is then coated (not just splashed) with fresh basilisk blood (taken from a basilisk no more than 1 hour dead) is instantly restored to flesh. A single basilisk contains enough blood to coat 1d3 Medium creatures in this manner. The save DC is Constitution-based.

Section 15: Copyright Notice

PAP44 © 2011, Paizo Publishing, LLC; Author: Richard Pett.

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