Basilisk, Pandemonium

This large serpentine reptile has bony spurs growing from its back and large eyes of chaotically shifting hues.

Pandemonium Basilisk CR 10

XP 9,600
Skilled
CN Large magical beast (chaotic, extraplanar)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +19

DEFENSE

AC 25, touch 14, flat-footed 20 (+4 Dex, +1 dodge, +11 natural, -1 size)
hp 137 (11d8+88); regenerate 1 (lawful)
Fort +11, Ref +11, Will +8
DR 10/lawful; SR 26

OFFENSE

Speed 40 ft., burrow 40 ft., fly (perfect) 40 ft.
Melee bite +16 (1d8+9), 2 claws +16 (1d6+9)
Space 10 ft.; Reach 5 ft.
Special Attacks gaze (prismatic spray, DC 18)

STATISTICS

Str 28, Dex 19, Con 26, Int 17, Wis 20, Cha 17
Base Atk +8; CMB +18; CMD 33 (can’t be tripped)
Feats Dazzling Display, Dodge, Mobility, Shatter Defenses, Spring Attack, Weapon Focus (bite)
Skills Acrobatics +18, Escape Artist +18, Fly +24, Intimidate +17, Knowledge (planes) +17, Perception +19, Spellcraft +17, Stealth +14, Survival +19
Languages Abyssal, Aklo, Protean
SQ ethereal ambush, ethereal jaunt

SPECIAL ABILITIES

Ethereal Ambush (Ex)

A pandemonium basilisk that attacks foes on the Material Plane in a surprise round can take a full round of actions if it begins the combat by phasing into the Material Plane from the Ethereal Plane.

Ethereal Jaunt (Su)

A pandemonium basilisk can shift from the Ethereal Plane to the Material Plane as a free action, and shift back again as a move action (or as part of a move action). The ability is otherwise identical to ethereal jaunt (CL 15th).

Gaze (Su)

Creatures blinded if 8 HD or less for 2d4 rounds and affected by a random beam of color (as prismatic spray), range 30 feet, save DC 18 (see spell description), and caster level 11. The save DC is Charisma-based. Native to the islands of reality within the chaotic plane of Limbo, pandemonium basilisks occasionally find their way to the Material Plane. The ambush predators act as agents of chaos, tearing apart the world around them for the sheer pleasure it brings. Fortunately, the destructive creatures are easily distracted, and few maintain focus long enough to do irreparable damage.

ECOLOGY

Environment any (Limbo)
Organization solitary, pair, or colony (3-6)
Treasure incidental

Section 15: Copyright Notice

The Genius Guide to the Talented Bestiary. Copyright 2017, Rogue Genius Games; Authors: ???

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