Aurspeily

Aurspeily CR 13

This six-legged feline beast is as large as a man, its slick grey hair making it appear more metallic than alive.

XP 38,400
LN Medium magical beast
Init +7; Senses darkvision 30 ft., low-light vision, tremorsense 90 ft.; Perception +13

DEFENSE

AC 29, touch 13, flat-footed 26 (+3 Dex, +16 natural)
hp 189 (18d10+90)
Fort +18, Ref +14, Will +9
Defensive Abilities ferocity; DR 15/piercing; Immune poison; Resist fire 15, cold 15

OFFENSE

Speed 60 ft., burrow 20 ft., climb 40 ft.
Melee bite +28 (1d8+9), 2 claws +28 (1d6+9)
Special Attacks rake (2 claws +28, 1d6+9)

TACTICS

Before Combat Aurspeily hide in the rocks and crags above their prey, waiting for an enemy to walk near a precipice so it can shove them off.

During Combat Aurspeily focus their claw attacks on single targets (so as to deal rake damage) but when an enemy opens themselves to being shoved out of the combat, the creature takes advantage of the opportunity.

Morale Aurspeily are fearless and tenacious, fighting to the death, although when young are present, there’s a 50% chance the last remaining adult moves to defend them when reduced to 24 hp or less.

STATISTICS

Str 25, Dex 16, Con 20, Int 2, Wis 13, Cha 11
Base Atk +18; CMB +25 (+33 bull rush/overrun); CMD 38 (42 vs. trip)
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Initiative, Improved Natural Attack (bite), Iron Will, Multiattack, Power Attack, Improved Bull Rush
Skills Perception +13, Stealth +15
SQ unstoppable

SPECIAL ABILITIES

Unstoppable (Ex)

An aurspeily’s density makes it incredibly difficult to stop once it has made up its mind to move. It gains a racial +8 bonus on all overrun and bull rush checks, as well as a +12 racial bonus on Strength checks to burst through walls or other inanimate objects.

ECOLOGY

Environment mountains, any underground
Organization solitary or family (2 plus 1-2 young)
Treasure none

Cousin to the smaller aurumvorax, the aurspeily is a perpetually hungry beast that stalks the mountainsides, seeking ore or preferably living creatures to devour (rarely leaving even a scrap of stone behind once they have set their mind of devouring something).

Their incredible mobility around the mountains only makes them more fearsome. While they are typically unable to leap from one cliff side to another due to their weight, taking to the air is the only way to escape an aurspeily. Fortunately, their size vastly limits the amount these truly omnivoric creatures are able to consume. While they can stay put for weeks or months at a time once they’ve found something they are interested in eating, the metallic felines almost always pursue live prey when it is available, killing their targets and dragging them into an enclosed space to devour them in entirety.

Much like the aurumvorax, aurspeily can quite easily be trained when young. Acquiring one is an exceedingly dangerous task however, for they are jealously watched over by their mothers until the cub is large enough to strike out on its own.

With the amount of stone and metal that is normally part of their diet, aurspeily are incredibly dense creatures, often weighing nearly a thousand hundred pounds despite their size of only four ft. high at the shoulder and 5 ft. long.

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson

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