This giant vermin waves two scything forelegs threateningly as hissing acid drips from its mandibles.

Ankhrav CR 9

XP 6,400
N Huge magical beast
Init +4; Senses darkvision 60 ft., low-light vision; Perception +13


AC 24, touch 8, flat-footed 24 (+16 natural, –2 size)
hp 115 (10d10+60)
Fort +13, Ref +7, Will +7


Speed 40 ft., burrow 30 ft.
Melee bite +16 (2d8+8 plus 2d6 acid), 2 claws +16 (1d8+8)
Space 15 ft.; Reach 15 ft.
Special Attacks spit acid


Str 27, Dex 10, Con 22, Int 1, Wis 15, Cha 10
Base Atk +10; CMB +20; CMD 30
Feats Improved Initiative, Iron Will, Skill Focus (Perception), Snatch, Step Up
Skills Climb +16, Perception +13


Spit Acid (Ex)

An ankhrav can spit a 60-foot line of digestive fluid that deals 7d6 points of acid damage (Reflex DC 21 half). Once an ankhrav uses this ability, the acid damage dealt by the ankhrav’s bite attack is reduced by 1d6 for 1 hour. If the ankhrav’s bite attack would not deal any acid damage, it cannot spit acid. The save DC is Constitution-based.


Environment any hills, plains, or underground
Organization solitary, royal party (1 ankhrav plus 2–12 ankhegs), or army (1–3 ankhravs plus 2–8 ankhegs)
Treasure incidental

Ankhravs, also called “ankheg queens,” are fearsome predators. These six-legged beasts are larger than regular ankhegs, but the most telling difference between them and drones is the pair of razor-sharp, mantis-like arms located at the front of the thorax. While these arms provide no locomotive aid—their scissor-like edges are too delicate to support any weight—these additional appendages allow ankhravs to quickly bring down prey that would take ankheg spawn much longer to swarm and slay. Ankhravs are rarely encountered alone, and then only when a young queen travels from her home nest to establish a new colony. In most cases, when they venture from their lairs, ankhravs hunt accompanied by ankheg drones.

Though a significant danger to locals, ankhravs are also a highly valued resource. While they and their spawn wreak havoc on any attempts to build settlements in their territory, their sturdy carapaces and valuable organs can be worth a fortune if sold to the right alchemist or collector. There are always a few scouts and trappers willing to risk the dangers of hunting ankhravs.

Every winter, ankhravs retreat into their hives to give birth to the next generation of ankhegs. During this time, each ankhrav is tended to by ankheg drones as its flared abdomen produces an incubating egg sac nearly the size of its body. Sustaining this sac uses much of the stores claimed by the ankhrav’s hunting season, and without ankheg servants most ankhravs would starve to death, drained by the process of birthing the next generation of drones. If an ankhrav has a large hive with scores of drones and plentiful food, it may give birth to one or two young ankhravs, which leave their birthplace to establish their own hives at 2 years of age.

A fully grown ankhrav stretches to a length of 14 feet and can weigh as much as 4,200 pounds.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Belkzen, Hold of the Orc Hordes © 2015, Paizo Inc.; Authors: Tyler Beck, Jason Garrett, Alex Greenshields, and David Schwartz.

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