Gorgon, Ancestral (3pp)

This over-sized gorgon bellows and a cloud of noxious gas surrounds it. A strange symbol glows on its head as it charges.

Ancestral Gorgon CR 10

XP 9,600
N Huge magical beast
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +17


AC 25, touch 9, flat-footed 24 (+1 Dex, +16 natural, –2 size)

hp 103 (9d10+54)
Fort +13, Ref +10, Will +10
DR 10/adamantine; Immune acid, poison; SR 19


Speed 40 ft.
Melee gore +17 (3d6+19), 2 hooves +12 (1d8+9)
Space 15 ft.; Reach 10 ft.
Special Attacks breath weapon (60-foot cone, turn to stone, Fortitude DC 19 negates, usable every 1d4+1 rounds), trample (3d6+19, DC 27)


Str 36, Dex 12, Con 20, Int 6, Wis 20, Cha 13
Base Atk +9; CMB +24; CMD 35 (39 vs. trip)
Feats Great Fortitude, Improved Initiative, Iron Will, Power Attack (used), Toughness
Skills Perception +17
Languages understands Common


Breath Weapon

A gorgon can use its breath weapon once every 1d4+1 rounds to create a 60-foot cone of green gas. Those caught in the area of the gas can attempt a DC 19 Fortitude save to resist the effects, but those who fail the save are immediately petrified. This petrification is temporary—each round, a petrified creature can attempt a new DC 19 Fortitude save to recover from the petrification as long as it is not caught within the area of effect of the gorgon’s breath weapon a second time while petrified. A creature exposed to the gorgon’s breath a second time while already petrified becomes permanently petrified, and can no longer attempt to make additional Fortitude saves to recover naturally. The save DC is Constitution-based.

Additional Information

Monstorin racial traits
Ancestral gorgon art by Raynaldo Perez. Used with permission.

Section 15: Copyright Notice

Mystical: Kingdom of Monsters, © 2015, Northwinter Press; author Kevin Glusing.

scroll to top