This eight-legged reptile has a line of bony spurs running down the center of its back and running up onto the creature’s two heads, one growing from either end of the beast. All four eyes glow with a pale fire.
Amphisbaena Basilisk CR 7
Speed 20 ft.
Melee 2 bites +14 (1d8+6)
Special Attacks 2 petrifying gazes (30 ft., DC 18)
Str 20, Dex 6, Con 17, Int 2, Wis 13, Cha 11
Base Atk +10; CMB +14; CMD 22 (34 vs. trip)
Feats Blind-Fight, Great Fortitude, Improved Initiative, Iron Will, Skill Focus (Perception )
Skills Perception +12, Stealth +11; Racial Modifiers +4 Stealth
An amphisbaena sees in all directions at once. It cannot be flanked.
Each of the amphisbaena’s heads functions independently of the other. An amphisbaena that is cut in half by 10 or more points of slashing damage from a single attack for a Tiny creature, 20 or more points of damage for a Small or Medium creature, 30 or more points of damage for a Large creature, 40 or more points of damage for a Huge creature, 50 or more points of damage for a Gargantuan creature, and 60 or more points of damage for a Colossal creature continues to function normally (each with half its current hit points) and reattaches its body together in 1d2 days. An amphisbaena that has been split cannot be split again until it reattaches.
Organization solitary, pair, or colony (3–6)
An amphisbaena is a creature with a head on each end. More specifically, an amphisbaena consists of two sets of forequarters of a creature conjoined in the middle. Each head of the creature is independent, but they share a close bond that enables them to coordinate attacks and movement.
Amphisbanea Basilisk from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Author Erica Balsley.