Zwerc CR 1/2
The stark white hair of this dwarf floats in the air of its own accord, and it seems as if the very earth around the stout creature softens slightly with each step it takes.
Before Combat Zwerc create difficult terrain between them and their enemies.
During Combat Zwerc use their light crossbow until opponents close to melee combat.
Morale Zwerc retreat when reduced to 3 hp or less.
Str 7, Dex 12, Con 10, Int 13, Wis 13, Cha 8
Base Atk +1; CMB –1; CMD 10
Feats Improved Shield Bash
Skills Perception +2, Survival +2, Use Magic Device +3
Languages Common, Dwarven
SQ deep magic, skill training (Knowledge [arcana], Use Magic Device), stonecunning
Zwerc are mystically attuned to rock and stone. They live in pocket dimensions of the Elemental Planes of Earth, but zwerc enclaves often send out merchant caravans or emissaries in search of something their homelands lack. They can be generous and kind, but the laws of their settlements are paramount and any infraction against a taboo has dire consequences.
Zwerc are generally a little bit lighter, smaller, and shorter than their dwarven kin.
Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson