Zoog CR 1/2
This small, furry burrower has a bare, prehensile tail and a narrow, sharp-fanged mouth. The nose is subdivided into many small tentacles, which writhe constantly.
Str 11, Dex 17, Con 14, Int 12, Wis 12, Cha 8
Base Atk +0; CMB –1; CMD 12
Feats Improved Initiative
Skills Appraise +5, Climb +12, Craft (traps) +6, Disable Device +7 (+9 disarming traps), Escape Artist +7, Knowledge (nature) +2, Perception +9 (+11 noticing traps), Stealth +15, Survival +2; Racial Modifiers +2 Craft (traps), +2 Disable Device (when disarming traps), +4 Perception (+6 noticing traps)
Languages Common, Zoog
SQ facial tentacles, pouches, prehensile tail, trap mastery, trapfinding +1
Prehensile Tail (Ex)
A zoog’s prehensile tail cannot wield a weapon or manipulate an object, but it can carry an object with ease. A zoog can retrieve a stowed item with its tail as a free action or pick up an adjacent item as a swift action, provided the object is relatively small (no more than 3 pounds).
Trap Mastery (Ex)
A zoog gains a +2 racial bonus on all Craft (traps) checks, as well as on all Disable Device and Perception checks made to disable or notice traps (this racial bonus stacks with the standard +4 racial bonus zoogs possess on Perception checks). A zoog gains a +2 dodge bonus to its AC against traps and has a +2 insight bonus on any saving throw it makes against the effects of a trap.
Environment temperate forests (Dreamlands)
Organization solitary, pair, or family (3–12)
All four of a zoog’s limbs are clawed and form small prehensile hands. They are small rat-like beings, rarely weighing more than 20 pounds.
Sandy Petersen’s Cthulhu Mythos, © 2017, Petersen Games; Authors: Sandy Petersen, Arthur Petersen, Ian Starcher.