A rigid crest runs from the head of this bipedal lizard to the tip of its long tail, and oil glistens on its scales.

Xulgath CR 4

XP 1,200
CE Medium humanoid (reptilian)
Init +3; Senses darkvision 90 ft.; Perception +11
Aura stench (DC 16, 10 rounds)


AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural)
hp 45 (6d8+18)
Fort +8, Ref +5, Will +6


Speed 30 ft.
Melee spear +8 (1d8+6/×3), bite +3 (1d6+2) or 2 claws +8 (1d4+4), bite +8 (1d6+4)
Ranged spear +7 (1d8+4/×3)
Special Attacks psychogenic secretions
Psychic Magic (CL 6th; concentration +7)

5 PEmindlink (1 PE, DC 12), silent image (1 PE, DC 12), suggestion (2 PE, DC 13)


Str 18, Dex 17, Con 16, Int 13, Wis 15, Cha 12
Base Atk +4; CMB +8; CMD 21
Feats Animal Affinity, Iron Will, Skill Focus (Perception)
Skills Handle Animal +12, Perception +11, Ride +5, Stealth +13 (+17 in rocky areas); Racial Modifiers +4 Stealth (+8 in rocky areas)
Languages Draconic, Undercommon; telepathy 30 ft. (see Psychogenic Secretions below)


Psychogenic Secretions (Su)

A xulgath’s stench is far more potent than that of its troglodyte cousins. Although a xulgath’s oily secretions are completely odorless, they cause any creatures (other than xulgaths) that come within 30 feet of a xulgath to immediately recall the most repugnant odor they have ever smelled. This is a mind-affecting effect, but it bypasses a vermin’s immunity to mind-affecting effects. The stench assaults the mind of its victims; even if a creature succeeds at its saving throw to resist being sickened by the xulgath’s stench, it takes a –4 penalty on Will saving throws to resist the xulgath’s psychic magic.

A xulgath’s nonhostile psychic powers, including its mindlink spell and ability to communicate telepathically, are also limited by the range of its stench, as its strange secretions are what allows it to form a bond between its own mind and the minds of others.


Environment any underground
Organization solitary, pair, or clutch (3–6)
Treasure standard

Xulgaths are the proud remnants of once-mighty troglodyte empires. While their kin have become degenerate cave dwellers, xulgaths live in cities along subterranean lakes. Though not the original inhabitants of these strange cities, the xulgaths zealously guard their homes from intruders. Outsiders claim that a connection exists between the sun and the temple, and attribute the xulgaths’ intelligence and powers to this mysterious link.

Xulgaths never take troglodyte slaves, preferring instead to slaughter their miserable kin on sight. They are patient and cruel, and believe it is only a matter of time before their dark gods arise and help them reclaim their fallen empire.

A typical xulgath stands nearly 6 feet tall and weighs about 200 pounds.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Occult Bestiary © 2015, Paizo Inc.; Authors: Josh Colon, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, James Jacobs, Joe Homes, Mikko Kallio, Mike Kimmel, Ron Lundeen, Kate Marshall, Kalervo Oikarinen, Stephen Radney-MacFarland, and F. Wesley Schneider.

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