Troop, Skirmishers

Wielding slings and various light weapons, these nimble fighters weave and dart through the surrounding trees while they hunt down invaders.

Skirmishers Troop CR 8

XP 4,800
CG Medium humanoid (human, troop)
Init +8; Senses Perception +18


AC 21, touch 14, flat-footed 17 (+7 armor, +4 Dex)
hp 104 (11d8+50)
Fort +9, Ref +13, Will +7
Defensive Abilities troop traits


Speed 40 ft.
Melee troop (2d6+5)
Space 20 ft.; Reach 5 ft.
Special Attacks skirmishers


Str 20, Dex 19, Con 19, Int 10, Wis 14, Cha 13
Base Atk +8; CMB +13; CMD 27
Feats Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception), Toughness
Skills Knowledge (local, nature) +8, Perception +18, Stealth +6
Languages Common
SQ favored enemy, skirmishers


Favored Enemy (Ex)

Skirmishers spend their training studying the techniques of their hated enemy, the Imperial Army, and specifically learning how to defeat its troops in their homeland. This training and hatred grant the skirmishers troop a +2 bonus on Perception checks, troop melee damage, and damage rolls when facing troop units. Their training also grants the skirmishers troop a +3 bonus on all Knowledge (local) and Knowledge (nature) checks. The bonuses on Knowledge checks are calculated into the troop’s stat block.

Skirmish (Ex)

Skirmishers are effective and versatile hit-and-run troops. This lowers the troop’s AC by 2 and its troop melee damage by one die, but increases its movement by 10 feet (these effects have already been calculated into the troop’s stat block). Additionally, as a standard action, the troop can make a ranged attack similar to a volley. This attack can take the form of up to two lines starting from the corner of any square in the troop’s space.

This attack’s range is 50 feet. All creatures in these lines take 3d6+5 points of piercing damage (Reflex DC 19 half).

The save DC is Dexterity-based.


As ephemeral as the never-ending war itself, skirmisher troops often form along borders in response to foreign aggression.

Although occasionally commanded by a single leader, most skirmisher troops are groups of like-minded, egalitarian, nationalist fighters who gather, fight, and disperse after meeting a specific goal—or after the army scatters them to the winds.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Lands of Conflict © 2017, Paizo Inc.; Authors: Lissa Guillet and Amber E. Scott.

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