Wielding bright blades with the sharpest of edges, these stern-faced soldiers are clad in white tabards bearing a red symbol worn over gleaming armor.
Imperial Infantry (CR 9)
Speed 30 ft.
Melee troop (3d8+5)
Space 20 ft.; Reach 5 ft.
Str 20, Dex 15, Con 19, Int 10, Wis 14, Cha 13
Base Atk +8; CMB +13 (+15 bull rush and overrun); CMD 25
Feats Great Fortitude, Greater Bull Rush, Greater Overrun, Lightning Reflexes, Skill Focus (Perception), Toughness
Skills Perception +19, Profession (soldier) +16
SQ elite troop, protect ally, united spirit
Elite Troop (Ex)
As a highly trained and well-equipped unit, an imperial infantry troop gains an additional +4 natural armor bonus to its AC, increases the damage dice of its troop melee attack by one step, and gains 2 additional hit points per Hit Die. These effects are included in the troop’s stat block.
Protect Ally (Ex)
An imperial infantry troop provides soft cover to any creature it recognizes as an ally who shares its space. Such protected allies treat squares occupied by the troop as difficult terrain and must succeed at a concentration check (DC = 15 + spell level) to cast spells while so protected, but they do not take troop damage from being within the troop’s space.
United Spirit (Ex)
An imperial infantry troop is united by its dedication to its nation. When the troop takes damage that would reduce it to 0 or fewer hit points, it can attempt a Will saving throw (DC = 10 + the troop’s number of negative hit points). On a success, the troop is instead reduced to 1 hp. The troop can benefit from this effect once every 24 hours.
The product of months of training in both martial skills and teamwork, an imperial infantry troop is one of the rank-and-file units in the army. Most soldiers serve for at least some time in such a unit, though many go on to apply to one of the more prestigious or specialized troops, such as imperial archers or imperial phalanxes.
Pathfinder Campaign Setting: Lands of Conflict © 2017, Paizo Inc.; Authors: Lissa Guillet and Amber E. Scott.