Troop, Hobgoblin Phalanx

Hobgoblin Phalanx Troop CR 10

XP 9,600
LE Medium humanoid (goblinoid, troop)
Init +8; Senses darkvision 60 ft.; Perception +18


AC 25, touch 14, flat-footed 21 (+9 armor, +4 Dex, +2 shield)
hp 126 (12d8+72)
Fort +13, Ref +8, Will +12
Defensive Abilities close ranks, troop traits


Speed 20 ft.
Melee troop (3d6+5 plus trip)
Space 20 ft.; Reach 10 ft.
Special Attacks tripping spears, volley


Str 20, Dex 19, Con 20, Int 13, Wis 22, Cha 9
Base Atk +9; CMB +14 (+16 trip); CMD 28 (30 vs. trip)
Feats Combat Expertise, Deflect Arrows, Improved Initiative, Improved Trip, Improved Unarmed Strike, Toughness
Skills Intimidate +11, Perception +18, Stealth +20; Racial Modifiers +4 Stealth
Languages Goblin


Close Ranks (Ex)

A hobgoblin phalanx troop can adopt a defensive position as a move action. This doubles the troop’s shield bonus to AC and grants it DR 5/— until the beginning of its next turn. While adopting this defensive posture, the hobgoblin phalanx troop’s speed is reduced to 5 feet.

Tripping Spears (Ex)

Hobgoblin phalanx troops are adept at using their spears to knock creatures off their feet. The troop’s troop attack gains the trip weapon quality.

Volley (Ex)

A hobgoblin phalanx troop can fire a volley of arrows as a standard action. This attack takes the form of up to four lines with a range of 100 feet. These lines can start from the corner of any square in the troop’s space.

Each creature in any of these lines takes 4d6 points of piercing damage per line that hits it (Reflex DC 20 half). The save DC is Dexterity-based.


Environment any land
Organization solitary, pair, or legion (3–8)
Treasure standard

These organized troops serve the Legion to greater effect than their individual members could on their own.

Section 15: Copyright Notice

Pathfinder Adventure Path #117: Assault on Longshadow © 2017, Paizo Inc.; Authors: Benjamin Bruck and Thurston Hillman, with Liz Courts, Paris Crenshaw, and Jason Keeley.

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